Aaron Casillas's Comments
[News - 08/16/2016 - 03:33]
@Lance Procedural is not the ...
@Lance Procedural is not the argument here, it 's the heuristics that are put into making a real looking world. The current limitation most likely comes from the person writing the procedural function. r n r nAgree on the lack of mp.
[News - 07/29/2016 - 04:01]
[Feature - 11/26/2012 - 04:25]
Flashback I was the computer ...
Flashback I was the computer monitor yes like the Hall monitor for our 6th grade class. The TRS-80 was stored and locked in the closet, brought out, then chained to a bolt on the floor. We 'd take out the one game we had which was something like Light Cycle ...
[News - 03/23/2016 - 03:20]
You mean like Skylanders Wish ...
You mean like Skylanders Wish there was a high fantasy or War Hammer version for a mid-core audience. I 'd push kids out the way to buy the whole bunch at Toys R Us hopefully not end up like KW .
[Blog - 02/01/2016 - 01:13]
[News - 01/25/2016 - 03:26]
[News - 02/24/2015 - 04:01]
I loved overall idea, that ...
I loved overall idea, that adventurers can suffer PTSD...however, I 've been playing games since 1978, this was definitely one of the more difficult games I have ever played most of the time it felt like blind bad luck rather than fun game play. With the anchor of PTSDD Post ...
[News - 10/22/2015 - 04:09]
[News - 08/21/2015 - 12:03]
Great step in the right ...
Great step in the right direction. If I can only heal when out of combat....Heart attack is not a bad idea, it 's just there 's not counter balance. The game over indexes on bad things happening, vs fun things happening. I realized it 's not about leveling your heroes, ...
[Blog - 08/17/2014 - 02:21]
Probably the best write up ...
Probably the best write up on level composition I 've ever read. Espousing a lot of the ideas I 've used over the years. Composition and Action Choreography are reasons why this is way more sophisticated that making a movie in my opinion.
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