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December 10, 2016
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Aaron Casillas's Comments

Comment In: [News - 07/29/2016 - 04:01]

As a gamer, I 'd ...

As a gamer, I 'd love them to port to mobile...

Comment In: [Feature - 11/26/2012 - 04:25]

Flashback I was the computer ...

Flashback I was the computer monitor yes like the Hall monitor for our 6th grade class. The TRS-80 was stored and locked in the closet, brought out, then chained to a bolt on the floor. We 'd take out the one game we had which was something like Light Cycle ...

Comment In: [News - 03/23/2016 - 03:20]

You mean like Skylanders Wish ...

You mean like Skylanders Wish there was a high fantasy or War Hammer version for a mid-core audience. I 'd push kids out the way to buy the whole bunch at Toys R Us hopefully not end up like KW .

Comment In: [Blog - 02/01/2016 - 01:13]

Thank you very much. Very ...

Thank you very much. Very clean work


Comment In: [News - 02/24/2015 - 04:01]

I loved overall idea, that ...

I loved overall idea, that adventurers can suffer PTSD...however, I 've been playing games since 1978, this was definitely one of the more difficult games I have ever played most of the time it felt like blind bad luck rather than fun game play. With the anchor of PTSDD Post ...

Comment In: [News - 10/22/2015 - 04:09]

Eternal Darkness and Clive Barker ...

Eternal Darkness and Clive Barker 's Undying...

Comment In: [News - 08/21/2015 - 12:03]

Great step in the right ...

Great step in the right direction. If I can only heal when out of combat....Heart attack is not a bad idea, it 's just there 's not counter balance. The game over indexes on bad things happening, vs fun things happening. I realized it 's not about leveling your heroes, ...

Comment In: [Blog - 08/17/2014 - 02:21]

Probably the best write up ...

Probably the best write up on level composition I 've ever read. Espousing a lot of the ideas I 've used over the years. Composition and Action Choreography are reasons why this is way more sophisticated that making a movie in my opinion.

Comment In: [Feature - 03/11/2013 - 09:35]

Sorry you lost me at ...

Sorry you lost me at guess, ship, and pray design process of console games. Design is a craft, an art, it requires research and care. It 's not a willy-nilly intuitive-psychically driven fling. r n r nCreativity is a process, there are thoughts, ideas which become designs. r n r ...

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