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Blogs

Aki Jarvinen's Blog   Expert Blogs

My name is Aki Järvinen and I develop social games, currently as Creative Director at Digital Chocolate. I have also written a Ph.D on the structure and psychology of games. 

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Expert Blogs

Aesthetics of Social Games  Featured Blogs
Posted by Aki Jarvinen on Mon, 05 Jul 2010 08:04:00 EDT in Game Design
What is aesthetics? In the post, I argue that aesthetics of social games center around three dimensions: click-driven gameplay, the social graph, and gated content. Analyzing aesthetics can help in evaluating your design and metrics.
Read More... | 6 Comments

The Near Future of Viral Design in Social Games  Featured Blogs
Posted by Aki Jarvinen on Wed, 07 Apr 2010 10:40:00 EDT in Game Design
Lead Social Designer Aki Järvinen explores the future opportunities for viral design in social games as a part of the responsibilities not traditionally attributed to game designers. How to take the design of virality beyond the obvious solutions?
Read More... | 7 Comments

Clickability: A Design Concept for Social Games
Posted by Aki Jarvinen on Thu, 04 Mar 2010 02:59:00 EST in Game Design
Clickability = the routine yet enjoyable behavior of executing a set of game actions, with the mouse, and intuitively responding to the UI feedback, during a single social (Facebook) game session
Read More... | 0 Comments

Book Project on Social Games
Posted by Aki Jarvinen on Tue, 01 Sep 2009 06:16:00 EDT in Game Design
Here's a sneak peek to the book I will be working on for the next six months. Drawing from a number of design methodologies, case studies,and interviews, the book will introduce a variety of methods and perspectives to games in social networks.
Read More... | 0 Comments

Twitter Game Design: Observations & Principles  Featured Blogs
Posted by Aki Jarvinen on Wed, 08 Jul 2009 06:53:00 EDT in Game Design
Aki Järvinen takes a look at the emerging space of Twitter-based games from a design perspective.
Read More... | 0 Comments

Psychology of Achievements & Trophies
Posted by Aki Jarvinen on Thu, 05 Mar 2009 02:00:00 EST in Game Design
Aki Järvinen takes a look at the motivational factors behind Xbox Live achievements and PSN Trophies. Is there room for qualitative achievements, and what would they be like?
Read More... | 4 Comments

   

Aki Jarvinen's Comments

Comment In: Unsocial 'Social' Games [Feature - 05/24/2011 - 04:35]

Hi Greg, kudos for the ...

Hi Greg, kudos for the article - I assure you that thoughts are going into socialization among social game developers, it's just that the premise is fundamentally different than the somewhat traditional aesthetic standpoint your article represents, i.e. as much about facilitating the player with the networked context as about ...

Comment In: The State of Social in Social Games [Feature - 10/19/2010 - 04:05]

John, your comment implies the ...

John, your comment implies the frequent hope of social games evolving beyond 'fast food', disposability - essentially to being games as we used to know them, whereas one of my points towards the end is that perhaps this is a different paradigm, we should expect incremental evolution at best, and ...

Comment In: Aesthetics of Social Games [Blog - 07/05/2010 - 08:04]

Thanks ...

Thanks

Comment In: Reaching The Casual Market By Limiting Actions [Blog - 06/23/2010 - 11:06]

Highly interesting post, Alistair. I ...

Highly interesting post, Alistair. I am curious to know how would you analyze Zynga's latest one, FrontierVille, in this light..to me it seems to rely heavily on the principles you discuss

Comment In: First Five Minutes: How Tutorials Make or Break Your Social Game [Feature - 04/21/2010 - 05:20]

Tadhg, thanks for the comments, ...

Tadhg, thanks for the comments, I appreciate them. Here's my responses: 1. Actually I think everyone has poor attention spam. In the freemium context, I don't believe any designer should assume that any user is prepared to give any attention to anything... 2. True, but then the sample would be ...

Comment In: The Near Future of Viral Design in Social Games [Blog - 04/07/2010 - 10:40]

Bart: Check out the link ...

Bart: Check out the link below, it spells out quite well why Twitter is problematic in terms of games. http://games4networks.posterous.com/twitter-is-not-yet-a-game-platform-by-tfadp Regarding email, a metagame could be designed around the email marketing social game developers are doing at Facebook to those players who allow it...

[More Aki Jarvinen Comments]   

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