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Alex Wawro's Blog   Editor Blog

 

Gamasutra editor. Twitter bumbler.

Please don't hesitate to direct all comments, criticisms and hot scoops to alex.wawro at gamasutra dot com.

 

Expert Blogs

Posted by Alex Wawro on Tue, 06 Jun 2017 02:35:00 EDT in Design, Console/PC
Or, Beat, Prey, Love: How Arkane combines holistic level design and dynamic enemies to great effect in Prey.


Posted by Alex Wawro on Thu, 11 Feb 2016 02:00:00 EST in Design, Console/PC, Indie
Everybody's buzzing about Firewatch, but nobody seems to be talking about one of the best bits of the game's design: the map.  



Alex Wawro's Comments

Comment In: [News - 06/09/2017 - 04:00]

Whoops, sorry Alex r n ...

Whoops, sorry Alex r n r nThis is what I get for letting someone transcribe/post the garbage that comes out of my mouth :P

Comment In: [News - 06/01/2017 - 07:33]

Thanks Robert We intend to ...

Thanks Robert We intend to continue, and improve -- I 'm trying to swap out my mechanical keyboard with something a bit more low-key.

Comment In: [News - 02/10/2017 - 04:02]

I don 't know if ...

I don 't know if that was a slip of the tongue or not, but that 's what he said. The tenor of the conversation also made it feel like 20 hrs/week levels of interest was less than what he was hoping for. r n r n But yeah, 20 ...

Comment In: [News - 12/21/2016 - 03:39]

I really enjoyed what I ...

I really enjoyed what I played of The Witness but I can 't stick with it for more than ten minutes without getting nauseous. r n r nNot sure why, never had a game make me motion-sick before -- it 's a unique achievement

Comment In: [News - 08/03/2016 - 04:08]

Yeah, that 's just a ...

Yeah, that 's just a slip-up on my part. Thanks Paul I 've updated the story accordingly.

Comment In: [News - 05/31/2016 - 05:51]

I did r n r ...

I did r n r nThanks for catching that, Kevin I 've gone ahead and removed the duplicate text.