Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 27, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alex Wawro's Blog   Editor Blog

 

Gamasutra editor. Twitter bumbler.

Please don't hesitate to direct all comments, criticisms and hot scoops to alex.wawro at gamasutra dot com.

 

Expert Blogs

Posted by Alex Wawro on Thu, 11 Feb 2016 02:00:00 EST in Design, Console/PC, Indie
Everybody's buzzing about Firewatch, but nobody seems to be talking about one of the best bits of the game's design: the map.  



Alex Wawro's Comments

Comment In: [News - 02/10/2017 - 04:02]

I don 't know if ...

I don 't know if that was a slip of the tongue or not, but that 's what he said. The tenor of the conversation also made it feel like 20 hrs/week levels of interest was less than what he was hoping for. r n r n But yeah, 20 ...

Comment In: [News - 12/21/2016 - 03:39]

I really enjoyed what I ...

I really enjoyed what I played of The Witness but I can 't stick with it for more than ten minutes without getting nauseous. r n r nNot sure why, never had a game make me motion-sick before -- it 's a unique achievement

Comment In: [News - 08/03/2016 - 04:08]

Yeah, that 's just a ...

Yeah, that 's just a slip-up on my part. Thanks Paul I 've updated the story accordingly.

Comment In: [News - 05/31/2016 - 05:51]

I did r n r ...

I did r n r nThanks for catching that, Kevin I 've gone ahead and removed the duplicate text.

Comment In: [News - 05/06/2016 - 04:02]

Good point, thanks Douglass Updated ...

Good point, thanks Douglass Updated accordingly.