Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alexander Freed's Comments

Comment In: [Blog - 09/16/2014 - 07:59]

Thanks for calling that out--I ...

Thanks for calling that out--I missed your initial comment and I 'm only vaguely familiar with Twine . Any sense of the strengths and weaknesses of the Twine approach vs. some other toolsets

Comment In: [Blog - 09/09/2014 - 08:34]

That 's a great link ...

That 's a great link on L.A. Noir--I haven 't played the game, but the analysis of different systems is solid. r n r nFor confidentiality reasons, I 'm not going to go into huge detail on BioWare 's in-house tools, but they 're fundamentally just variants on the publicly ...

Comment In: [Blog - 09/02/2014 - 10:18]

Hi, Matthias r n r ...

Hi, Matthias r n r nI definitely think that non-dialogue gameplay choices that cause conversations to branch are a natural and useful part of a branching conversation system. But unless there are also opportunities for the Player to make choices in dialogue, I don 't think non-dialogue gameplay choices, even ...

Comment In: [Feature - 03/21/2013 - 04:50]

Hi, Gonzalo I 'd tend ...

Hi, Gonzalo I 'd tend to agree that game systems encouraging players to lock in a certain kind of decision-making can be detrimental to the storytelling. I like alignment systems a lot, but they need to be handled with great care. That 's a whole other topic, though... r n ...

Comment In: [News - 03/20/2013 - 01:07]

Whatever Riccitiello 's failures and ...

Whatever Riccitiello 's failures and flaws real and imagined , it 's hard to read some of those quotes and not think, It 's nice to see someone in power saying that. Talk isn 't the same as action, of course, but it 's a place to start.

[Previous Alexander Freed Comments]