Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alistair Doulin's Comments

Comment In: [Blog - 12/08/2011 - 06:29]

Most projects I've been on ...

Most projects I've been on however the engine is usually complete, whether off the shelf or a proprietary engine carried over from previous games. In that case it's more about engine developers working on the glue that connects the gameplay to the engine and this is heavily lead by gameplay ...

Comment In: [Blog - 11/08/2011 - 10:14]

Great point Timothee. It's easy ...

Great point Timothee. It's easy to forget particularly deep in crunch that the creation of code is often the easiest part. It's not until weeks or months later that you go back over this code that the real challenge begins. Code reviews and pair programming are great ways of reducing ...

Comment In: [News - 05/30/2011 - 05:03]

Great list. We also use ...

Great list. We also use Acunote - http://www.acunote.com. It lets us to task tracking using Scrum and has a nice built in wiki for game design docs and other collaboration.

Comment In: [News - 03/16/2011 - 04:50]

Relic makes amazing RTS games ...

Relic makes amazing RTS games and I love that they are so passionate about them. The RTS genre needs to change to reach a broader market if it's going to survive in the current climate, however the current attempts at moving to console are not the right direction. One of ...

Comment In: [News - 03/09/2011 - 02:22]

Thanks Tiffany. We had factored ...

Thanks Tiffany. We had factored in extra time for unforeseen circumstances, however never in my wildest thoughts did I expect Shauno to be in hospital. As we were working for ourselves alone we decided to just push back our schedule by a month to give him ample time to recover ...

Comment In: [Feature - 03/08/2011 - 04:10]

We spent a long time ...

We spent a long time coming up for a name for the game. It was only a couple of weeks before release that we finally decided. Christian is correct that once we realised the similarity we changed the font to reduce confusion. Still, we've been surprised by how much people ...

Comment In: [Blog - 02/18/2011 - 10:00]

Thanks Ronildson. As a programmer ...

Thanks Ronildson. As a programmer I tend to head towards software prototypes earlier than I should however I find Pen and Paper prototypes to be a great way to rapidly test many ideas. The asynchronous strategy game I spoke of is actually a pseudo-board game and started out prototyping it ...

Comment In: [Blog - 02/03/2011 - 07:58]

Yeah I like to start ...

Yeah I like to start early so I can finish early and still have a few hours in the evening with sunlight. The other great thing is that most people don't get online until 9am or later so it gives me a few hours before messages start coming in

Comment In: [News - 01/31/2011 - 01:16]

I did this course last ...

I did this course last year and it was excellent. I also wrote a review: http://www.gamasutra.com/blogs/AlistairDoulin/20100331/4824/Reviewing A ScrumMaster For Games Course.php

Comment In: [Blog - 01/21/2011 - 12:54]

Wow, that's some high bounce ...

Wow, that's some high bounce rates Chris. Do you mind giving us some more details on those high bounce rates Was that simply at the plugin point or just the bounce rate in general Did you do anything on the page to encourage them to install it showing screenshots of ...

[Previous] | [Next]