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Altug Isigan's Member Blogs

Posted by Altug Isigan on Tue, 16 Aug 2011 02:27:00 EDT in Design
Eat dots... but why?


Posted by Altug Isigan on Thu, 14 Apr 2011 08:39:00 EDT in Design
In this article I have a look at the transliteration of senses and its role in rendering the “feel” of the main menu screen of the Nintento Wii Console


Posted by Altug Isigan on Sun, 10 Apr 2011 05:53:00 EDT in
In this article I show an example of exposure that creates both surprise and suspense.


Posted by Altug Isigan on Thu, 07 Apr 2011 08:07:00 EDT in Design
The term Unreliable Narration shouldn't be used as a replacement for story inconsistency. The former is a storytelling technique, the latter is a design flaw.


Posted by Altug Isigan on Sat, 19 Feb 2011 04:12:00 EST in Design
In this article I argue that video games are mediated play, that is, that the actual event and the casting of that event happen simultaneously. I explore the various roles that due to this fact a player may take on in video games.


Posted by Altug Isigan on Sat, 16 Oct 2010 04:00:00 EDT in Design
This article compares video games and feature films in regard to plot structure, character development, and the planting of middle acts.


Posted by Altug Isigan on Wed, 22 Sep 2010 09:46:00 EDT in Design, Art
This article takes a look at narrative articulation in games built around point&click interfaces.


Posted by Altug Isigan on Sun, 19 Sep 2010 05:26:00 EDT in Design, Art
Many video game genres seem to be tied to the long take (shot-in-depth) as their dominant style of visual narration. This raises an important design question: How can we create rhythm and pace under conditions of limited montage options?


Posted by Altug Isigan on Wed, 15 Sep 2010 09:21:00 EDT in Design
Having a look at the basics in Film and TV writing can reveal important clues on narrative design in games. In this article we'll have a look at proportion.


Posted by Altug Isigan on Mon, 01 Feb 2010 12:15:00 EST in
This article deals with a dilemma in game design, to sacrifice controls for visual spectacle (or vice versa).


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