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Andy Wallace's Blog


NYC indie and one half of Golden Ruby Games. I make games and code creatively for fun and profit.



Member Blogs

Posted by Andy Wallace on Thu, 04 Sep 2014 09:21:00 EDT in Design, Production, Indie
Why I decided to make it easy for players to edit the file that contains all of their scores and stats in PARTICLE MACE.

Posted by Andy Wallace on Tue, 26 Aug 2014 12:40:00 EDT in Design, Console/PC, Indie
Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it?

Posted by Andy Wallace on Sat, 16 Aug 2014 03:55:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
A quick description of the design intent and evolution of the ships in the PARTICLE MACE roster.

Posted by Andy Wallace on Wed, 06 Aug 2014 09:02:00 EDT in Design, Indie
Why you won't find any power ups in my arcade game and the value of keeping things simple.

Posted by Andy Wallace on Mon, 03 Mar 2014 01:44:00 EST in Design, Indie
Killer Queen is a 10 player competitive arcade cabinet that must entice new players while simultaneously allowing more experienced players to find challenge and fun alongside of them, a feat accomplished with a genius combination of fluid in-game roles

Posted by Andy Wallace on Wed, 08 Jan 2014 05:24:00 EST in Programming, Indie, Smartphone/Tablet
A detailed description of how the procedural level generation in Worm Run creates endless and navigable passageways in real time.

Andy Wallace's Comments

Comment In: [News - 08/26/2014 - 08:07]

I really don 't understand ...

I really don 't understand all the talk of gamers are gamers so gamers should just be happy hanging out with other gamers. Queer gamers would love to just hang out with other gamers, but most gaming conventions are notoriously unfriendly places to be queer. r n r nEvents like ...

Comment In: [Blog - 07/02/2014 - 07:26]

I program, and while it ...

I program, and while it is certainly useful, it 's hardly the only discipline that goes into game design. If you make games, call yourself a game designer/developer/whatever you want.

Comment In: [Blog - 04/17/2014 - 12:54]

I think keeping your game ...

I think keeping your game secret will guarantee that nobody will steal it but will also guarantee that it is not as good as it could be and that it will have no word of mouth. r n r nAs small devs, we cannot afford to do all the testing ...

Comment In: [Blog - 03/11/2014 - 11:07]

I think the idea here ...

I think the idea here isn 't to have 6 indies all working on one project although if that 's what you want, go for it, Hot Tin Roof folks . Instead it 's to have them working side by side and in support of each other. Each game in ...

Comment In: [News - 02/20/2014 - 06:39]

Are they genuinely surprised that ...

Are they genuinely surprised that players would rather clear the levels themselves than have a CPU player beat it for them It seems pretty obvious that people want to play the game more than they want to watch the game play itself.

Comment In: [Blog - 02/05/2014 - 11:11]

Saying that it had nothing ...

Saying that it had nothing to do with gameplay seems like a stretch. People wouldn 't have been sharing it at the ridiculous rate they did after that first video if they didn 't have fun with it.