Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Anna Tito's Comments

Comment In: [Blog - 09/16/2014 - 07:59]

I am a big fan ...

I am a big fan of the NWN2 and DA:O conversation editors. Thanks for doing this break down, reminded me about all the things that I loved about working with them :

Comment In: [Blog - 08/28/2014 - 01:34]

Fascinating : A swath of ...

Fascinating : A swath of new ideas to play with :D

Comment In: [Blog - 08/22/2014 - 10:24]

Awesome article I am trying ...

Awesome article I am trying not to get all ragey about some of the reasons : do people actually think that Only young people have innovative ideas I have often dealt with people who think they have innovative ideas, but this is generally because of their lack of experience and ...

Comment In: [Blog - 08/08/2014 - 10:34]

I like to call it ...

I like to call it the death of the designer. Whatever the designers of a game intended, the player can create whatever they want from what they re given. And what they create can actually be better than the story the game already may have had. r n r nI ...

Comment In: [Blog - 08/02/2014 - 10:37]

Thank you for writing this ...

Thank you for writing this :

Comment In: [News - 08/17/2012 - 09:30]

60.... I guess you live ...

60.... I guess you live in the US or surrounds ... we pay 80- 120 AUS on release date for games and our dollar is one for one or better at the moment, to buy ME3 new for console you can still pay up to 68 even now. Honestly the ...

Comment In: [Blog - 05/21/2012 - 11:15]

I 've generally gone with ...

I 've generally gone with a communicating a feel/experience in my level design, I definitely like the personification approach especially the environmental allegiance. Looking forward to the next instalments.

Comment In: [Blog - 05/21/2012 - 09:39]

I think your analysis is ...

I think your analysis is interesting, in particular because it puts a framework on many of the discussions I have been having about the narrative strengths and weaknesses of DA2 vs DA:O. I have spent allot of time reading about Jungian analyses of feminine archetypes allot of the Campbell texts ...

Comment In: [News - 05/14/2012 - 11:50]

I totally agree, I tend ...

I totally agree, I tend to see designers like weavers: programmers, artists sound designers etc all make amazing and interesting threads/weaving marerials the loom itself, it is then up to the designers to find the components that work best together and weave the whole. I think that good designers work ...

Comment In: [News - 04/19/2012 - 04:05]

Hoping one day companies in ...

Hoping one day companies in the US will take international internship applications Otherwise Great article :D

[Previous] | [Next]