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May 25, 2017
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Anthony Hart-Jones's Comments

Comment In: [News - 01/25/2010 - 05:58]

I really think this idea ...

I really think this idea has a lot of potential, once you get that first break. It seems like the kind of thing where you need to get one publisher to try it and succeed, then the top brass at the others will start asking their people why they are ...

Comment In: [Blog - 12/17/2009 - 05:35]

You make a good point, ...

You make a good point, but I would settle for illusion of choice if I knew that the player would not see the same dialogue and story unless they made identical / similar choices. I mean, I could write four different options in and let the player choose their own ...

Comment In: [Blog - 12/16/2009 - 10:52]

I started to reply to ...

I started to reply to this, but ended up with a reply that was almost a blog-post on its own. Let's try a summary... The last time I played a game with true authorial control of the narrative, I was sitting around my dining-room table with a character sheet in ...

Comment In: [News - 12/10/2009 - 05:35]

Oh, I certainly agree that ...

Oh, I certainly agree that you could prove or create the value of a brand through smaller apps for the iPhone or flash-based games, maybe even establish the game-world, but I would disagree that you can 'prove' a AAA title by making a hand-held title. The issue described here is ...

Comment In: [Blog - 11/27/2009 - 11:59]

I know it gets easier, ...

I know it gets easier, but I just felt the need to comment on the fact that it is not all fun and games. A lot of people think designers are overpaid and under-skilled. I mean, coders need a solid degree and a strong understanding of C , 3D artists ...

Comment In: [Blog - 11/02/2009 - 06:14]

I am a big fan ...

I am a big fan of Miyamoto's work his whole approach seems to be that of a game telling a story. Donkey Kong was simplistic in terms of its narrative, but the story was visible and consistent. Jumpman's pet monkey kidnapped his girlfriend and ran off into a construction site. ...

Comment In: [News - 10/29/2009 - 08:12]

I think that time plays ...

I think that time plays a great part in this lack of respect early designers were pioneers, finding their way without any real preconceptions. As they rose to positions of power in the growing companies, their input became sacred. Before long, it was hard for lesser mortals to compare. I ...

Comment In: [Feature - 09/30/2009 - 04:00]

It is a bit of ...

It is a bit of a strange situation in many ways here in the UK, we have BECTU if you want a union, TIGA, ELSPA or NESTA representing us in parliament depending on your role and the EGDF looking after us on a European scale. If you are a writer ...

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