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Anthony Hart-Jones's Comments

Comment In: [Feature - 01/26/2010 - 04:35]

I would say something insightful ...

I would say something insightful and intelligent, but you have actually given me quite a bit to think about. I think game-narrative is evolving, perhaps faster now than at any other point in video-gaming's history, but you do a good job of giving a snap-shot of the issues we face ...

Comment In: [Blog - 12/17/2009 - 05:35]

You make a good point, ...

You make a good point, but I would settle for illusion of choice if I knew that the player would not see the same dialogue and story unless they made identical / similar choices. I mean, I could write four different options in and let the player choose their own ...

Comment In: [Blog - 12/16/2009 - 10:52]

I started to reply to ...

I started to reply to this, but ended up with a reply that was almost a blog-post on its own. Let's try a summary... The last time I played a game with true authorial control of the narrative, I was sitting around my dining-room table with a character sheet in ...

Comment In: [News - 12/10/2009 - 05:35]

Oh, I certainly agree that ...

Oh, I certainly agree that you could prove or create the value of a brand through smaller apps for the iPhone or flash-based games, maybe even establish the game-world, but I would disagree that you can 'prove' a AAA title by making a hand-held title. The issue described here is ...

Comment In: [Blog - 11/27/2009 - 11:59]

I have to admit that ...

I have to admit that out of seven students on my degree course, I was the single success. I spent most of my final year pushing hard and burning credit to get my foot in doors in the end, getting into the industry is not a matter of luck or ...

Comment In: [Blog - 11/02/2009 - 06:14]

It is typical that I ...

It is typical that I go and miss the reply from the person who possibly did most to define the role. I have to admit that I got half caught-up in the sales-pitch, since I wrote this right off the back of trying to sell the idea to management. In ...

Comment In: [News - 10/29/2009 - 08:12]

I think that time plays ...

I think that time plays a great part in this lack of respect early designers were pioneers, finding their way without any real preconceptions. As they rose to positions of power in the growing companies, their input became sacred. Before long, it was hard for lesser mortals to compare. I ...

Comment In: [Feature - 09/30/2009 - 04:00]

It is a bit of ...

It is a bit of a strange situation in many ways here in the UK, we have BECTU if you want a union, TIGA, ELSPA or NESTA representing us in parliament depending on your role and the EGDF looking after us on a European scale. If you are a writer ...

[Previous Anthony Hart-Jones Comments]