Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 26, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Anthony Stonehouse's Blog

 

Anthony Stonehouse is passionate about interface design and gaming. He works in visual communication, interaction design and strategic design thinking in Sydney, Australia.

 

Member Blogs

Posted by Anthony Stonehouse on Thu, 27 Feb 2014 07:06:00 EST in Design
Games adopt UI elements that blend traditional patterns with the game's narrative. This article leverages existing research in an attempt to categorise the UI elements.



Anthony Stonehouse's Comments

Comment In: [Blog - 02/27/2014 - 07:06]

I think all the patterns ...

I think all the patterns will continue to exist in some capacity, even with VR. It 's just nice to document the differences and hopefully help inform which type of UI is most appropriate for the content. Games do feel more immersive without non-diegetic patterns but there are times when ...