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November 8, 2009
 
Iwata: 35% Japanese Connectivity Ratio For Wii, 20% For DS
 
iPhone Dev Storm8 Sued Over User Data Harvesting Allegations [6]
 
Game Boy, The Ball Admitted To National Toy Hall Of Fame
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November 8, 2009
 
arrow On Bringing Modern Warfare 2 To Life [3]
 
arrow Games Demystified: Dissidia Final Fantasy [1]
 
arrow Building Social Success: Zynga's Perspective [4]
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November 8, 2009
 
Trion Redwood City
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Trion Redwood City
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Sucker Punch Productions
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Blogs

Arcade Berg's Blog

The name's Arcade. Guess that alone says a lot about me. I've started out in school somewhat as a indie wannabe game developer, creating games with the best of my knowledge and skill (or lack thereoff). Today I have a Bachelor Degree from Computer Game Development - Game Design and I've worked on GRIN as a Level Designer for Terminator Salvation, as well as yet unannounced project. Being a Game Designer at heart I also run a Game Design blog over at http://ArcadeBerg.com

Member Blogs

Terminator Salvation - A Game Design Analysis  Featured Blogs
Posted by Arcade Berg on Fri, 03 Jul 2009 11:16:00 EDT in Game Design
Ignoring art, performance and audio, what can be discerned about the gaming experience related to Terminator Salvation's game design with an emphasis on basic game design theory and uncomplicated cognitive science?
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Arcade Berg's Comments

Comment In: Terminator Salvation - A Game Design Analysis [Blog - 07/03/2009 - 11:16]

This is a repost from ...

This is a repost from my Game Design blog over at http://arcadeberg.com