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April 29, 2017
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Ben Taber's Comments

Comment In: [News - 08/24/2012 - 03:52]

Hmm. My perception of this ...

Hmm. My perception of this situation is that Chris Crawford isn 't making the games he wants to play, he 's making the games he wants other people to play. This approach to design really hampers one 's ability to assess the accessibility of one 's work, I think. It ...

Comment In: [Feature - 07/10/2012 - 04:55]

I don 't think it ...

I don 't think it necessarily follows to say that, because most games suffer from this kind of detachment, there 's no room for authored story content in games. Simply saying that something hasn 't been done well is hardly proof that it can 't be done. r n r ...

Comment In: [News - 07/08/2009 - 05:57]

I could make a counter-satire ...

I could make a counter-satire piece where a game required you to implement a 5 button combination with perfect timing to make a simple jump Sorry but Sega already made Virtua Fighter. Okay that was a throwaway joke, I'm actually posting to point out a couple of things I thought ...

Comment In: [News - 06/10/2009 - 05:26]

I find that most of ...

I find that most of those who have gotten bored with L4D's gameplay quickly are those who didn't bother to play vs mode. The AI is unfortunately not able to really take advantage of the interlocking abilities of the SI. Making the split second decision whether to pull the one ...

Comment In: [Feature - 09/12/2008 - 06:25]

In playing Braid and watching ...

In playing Braid and watching my brother play, I have noticed that we didn't solve all the puzzles in the same way. I am absolutely certain that in the process of playing through, I solved one puzzle in a rather bizarre way which I sincerely doubt the creator designed into ...

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