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Benoit Prezeau's Blog


Main and only developer on Realms, Swords & Magic, I've been programming almost my whole life starting with the VIC-20. I now have the opportunity to work on a life-long dream of creating a CRPG with the player in a role of power and interactive and intelligent NPCs that do more than dispense quests.


Member Blogs

Posted by Benoit Prezeau on Sat, 13 Sep 2014 05:37:00 EDT in Design, Programming, Console/PC, Indie
What I have learned about character memories while working on a CRPG with artificial intelligence.

Posted by Benoit Prezeau on Wed, 23 Jul 2014 11:28:00 EDT in Design, Programming, Console/PC, Indie
Thoughts about describing the act of killing in a text-based CRPG.

Posted by Benoit Prezeau on Sun, 01 Jun 2014 11:31:00 EDT in Design, Serious
Computers and consoles have evolved exponentially in the last decades. The same cannot be said for the gameplay of CRPGs. I take a look at the divide between the CRPGs and their parent the RPGs.

Benoit Prezeau's Comments

Comment In: [Blog - 10/05/2015 - 01:52]

I have worked in a ...

I have worked in a supermarket and I can tell you that supermarkets lay out things to increase revenues, not to keep them fresh or to easily restock them. The eggs are in the back to increase revenue as all the other items are strategically located. r n r nHere ...

Comment In: [Blog - 05/14/2015 - 07:12]

This reminds me of the ...

This reminds me of the 24fps vs 60fps movies debate. Some people prefer the smooth motion, realism and clarity of 60fps while others prefer the more dream like effect of 24fps. For me, it 's a matter of taste. I would say that pixel art leaves more to the imagination ...

Comment In: [Blog - 09/20/2014 - 07:07]

Good to know. r n ...

Good to know. r n r nContact me if you would be interested in taking a hands-on look at my game for you thesis if it 's not already finished .

Comment In: [Blog - 09/13/2014 - 05:37]

Yes, I 'm now only ...

Yes, I 'm now only recording events that will or could eventually be used. The amount of interactions will be greater than what is usually made in games so I will need more data but each data that is memorized is evaluated based on it 's potential use. I also ...

Comment In: [Blog - 07/23/2014 - 11:28]

Good idea Thanks ...

Good idea Thanks

Comment In: [Blog - 05/21/2014 - 03:26]

Well said. In my experience, ...

Well said. In my experience, it 's not just reviews by trolls that can be hard to forget. When you work with the public, a single bad customer can make you forget that you met a hundred good ones. As you said for the reviews, we just have to think ...