Bob Tilford's Blog
Bob Tilford has a background in experimental psychology and works as a Games User Researcher at Player Research in Brighton, UK
It's easy to give your players too much choice. This post discusses the literature on excess choice and its relevance to designing choices in games. Crucially, evidence suggests that choice overload is most likely to damage the experience of new players.
Games often require players to keep their eyes focused on a small area of the screen. Here some recommendations (grounded in vision science) are given for making HUD elements visible in peripheral vision.
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