Bob Tilford's Blog
Bob Tilford has a background in experimental psychology and works as a Games User Researcher at Player Research in Brighton, UK
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It's easy to give your players too much choice. This post discusses the literature on excess choice and its relevance to designing choices in games. Crucially, evidence suggests that choice overload is most likely to damage the experience of new players.
Games often require players to keep their eyes focused on a small area of the screen. Here some recommendations (grounded in vision science) are given for making HUD elements visible in peripheral vision.
Bob Tilford's Comments
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[Blog - 08/10/2016 - 12:11]
That 's interesting. I haven ...
That 's interesting. I haven 't played Plants vs. Zombies, but I wonder whether it was really necessary to limit the options as the game went on, at least from a choice overload perspective. Players would be becoming more experienced and therefore presumably more able to deal with large sets ...
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[Blog - 03/29/2016 - 08:39]
Absolutely The colour coding really ...
Absolutely The colour coding really helps, although I 'd argue that the changes in luminance accompanying the colour changes are more likely to be helpful in one 's peripheral vision. r n r nSimilarly, it works really well in the Arkham games that the combo multiplier value changes in colour ...