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Brenda Brathwaite's Blog
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@bbrathwaite
A 27-year veteran of the video game industry, Brenda Brathwaite is an award-winning game designer and has worked on 22 internationally known titles including titles in the Def Jam, Dungeons & Dragons and Wizardry series. Brathwaite is Chair of the Interactive Design and Game Development department at the Savannah College of Art and Design and serves on the board of the International Game Developers Association (IGDA). She was the chair of the IGDA's Education SIG Ad hoc Committee and the founder and chair of the IGDA's Sex SIG. Her current works lean toward non-digital, art and social games. She is presently building a series of six “gallery games” for an installation titled The Mechanic is the Message.
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Expert Blogs
'How Do You Stay Motivated?'  |
| Posted by Brenda Brathwaite on Fri, 09 Oct 2009 12:45:00 EDT in
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| After working in games for nearly 30 years, I still love games - making them, playing them and designing them. Someone asked me, "How do you stay motivated?" and this is my answer. |
| Read More... | 9 Comments |
Why Game Developers Should Get on Twitter  |
| Posted by Brenda Brathwaite on Tue, 21 Jul 2009 12:49:00 EDT in
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| @bbrathwaite discusses why Twitter's worth your time and offers suggestions to build your community. |
| Read More... | 8 Comments |
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The +1 Road to Happiness |
| Posted by Brenda Brathwaite on Mon, 20 Jul 2009 09:12:00 EDT in
Game Design
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| Why delaying gratification can often lead to much larger gratification, and fun is often in the small, small things. |
| Read More... | 9 Comments |
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Irish History Week (and Games) |
| Posted by Brenda Brathwaite on Sat, 14 Mar 2009 10:12:00 EDT in
Game Design
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| In a region so full with myths, legends and battles as Ireland, why does the Emerald Isle show up so little in games? |
| Read More... | 0 Comments |
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The Fog of Learning |
| Posted by Brenda Brathwaite on Fri, 13 Mar 2009 11:11:00 EDT in
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| Can tunnel vision hinder us as designers? What happens when we clear away our own personal fog of war? |
| Read More... | 0 Comments |
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Types of Conflict in Games |
| Posted by Brenda Brathwaite on Mon, 02 Mar 2009 08:55:00 EST in
Game Design
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| Struggling to find the way into your game? Consider these classic forms of conflict that allow any idea for a narrative to develop into a design. |
| Read More... | 5 Comments |
[More Brenda Brathwaite Blogs]
Brenda Brathwaite's Comments
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Comment In: Types of Conflict in Games [Blog - 03/02/2009 - 08:55]
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@Ronan - I would say ... @Ronan - I would say that's man vs. man although clearly man here is an alien being . Man vs. Another might be more relevant. |
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