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Brian Kehrer's Blog   Expert Blogs


Brian Kehrer is an independent game developer, based in New York City.

In 2008 he co-founded Muse Games, an independent game studio focused on developing new titles for PC and mobile.  While at Muse he developed CreaVures, a puzzle platformer, and Guns of Icarus, a cooperative airship combat game.  Before his departure, he directed, produced, and led game design for Guns of Icarus Online, a 32 player competitive version of Guns of Icarus, which launched in November, 2012.

Brian is currently working at Psyop, a premiere visual effects and 3D animation studio.


The views expressed by Brian are entirely his own.


Expert Blogs

Posted by Brian Kehrer on Thu, 12 Dec 2013 05:17:00 EST in Business/Marketing, Design, Production, Serious, Indie, Smartphone/Tablet
Tight deadlines, constraints on marketing and monetization, and real world issues. This article details the design decisions on Nightmare: Malaria, a physics platformer built to raise awareness for the Against Malaria Foundation.

Brian Kehrer's Comments

Comment In: [Blog - 02/15/2014 - 06:22]

Was CPU a bottleneck on ...

Was CPU a bottleneck on android devices

Comment In: [Blog - 10/22/2013 - 10:25]

Great article, as usual. The ...

Great article, as usual. The fact that conversion rates are so low has always bothered me as a designer. I don 't understand the people who make these purchases well enough to design a game for them. When asked about designing what I will henceforth refer to as compassionless free ...

Comment In: [Blog - 10/02/2013 - 09:26]

Thanks for sharing. These are ...

Thanks for sharing. These are incredibly valuable lessons for anyone who has found themselves on the other side leading a team .

Comment In: [News - 09/19/2013 - 07:23]

A fantastic decision. Bravo guys. ...

A fantastic decision. Bravo guys.

Comment In: [Blog - 08/20/2013 - 12:00]

That wasn 't really the ...

That wasn 't really the point. r nThe OP 's question was why is there a gender gap in this industry To which I was asking why is there a gender gap in prerequisite math classes - and proposing one, admittedly, somewhat off-the-cuff rational. r n r nSure, once we ...

Comment In: [Blog - 08/20/2013 - 03:46]

I 'm curious why you ...

I 'm curious why you wrote your engine from scratch, instead of utilizing one of many cross-platform development tools