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April 25, 2017
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Byron AtkinsonJones's Blog   Expert Blogs


Byron started his game development company Xiotex Studios in 2007 and has worked for Lionhead Studios, EA Canada, Sega Sports Interactive, Introversion, PomPom, Kuju Entertainent, Rebellion, Attractive Games, Stainless games, Mediatonic and Future Games of London.

Byron has worked on a lot of games - Football Manager, Mutant Storm Empire, Darwinia+, Multiwinia, NHL 2005, Hungry Shark Evolution and Robot Unicorn Evolution to name just a few.

You can follow Byron on twitter where he talks about the development of Caretaker and Nandos a lot:


Expert Blogs

Posted by Byron AtkinsonJones on Tue, 07 Mar 2017 10:32:00 EST in Business/Marketing, Indie
10 years ago I left the games industry as a full time coder to start my own game development studio. It was a brave move and I never imagined that 10 years on I'd be writing this but here I am and this is how I got here.

Posted by Byron AtkinsonJones on Fri, 13 Jan 2017 10:41:00 EST in Serious, Indie
How I dug myself out of a depression by making a game.

Posted by Byron AtkinsonJones on Mon, 21 Dec 2015 01:42:00 EST in Business/Marketing, Production, Indie
An open letter to Unity, a call to wake up and save it before the train-wreck gets too bad.

Posted by Byron AtkinsonJones on Wed, 02 Jul 2014 09:58:00 EDT in Programming
After being asked a lot about doing a tutorial on Unity for people I decided to do an experiment and do it over twitter - a tweetorial.

Posted by Byron AtkinsonJones on Sun, 12 Jan 2014 01:26:00 EST in Business/Marketing, Programming, Production, Console/PC, Indie
Why I've decided not to use Unity on my console projects despite being a massive fan of it.

Posted by Byron AtkinsonJones on Fri, 28 Jun 2013 08:34:00 EDT in Design, Serious
My first ever trip to GDC ended with me making a game about a subject I never imagined I would every consider let alone make a game out of - homelessness. The birth of "So hungry"

Byron AtkinsonJones's Comments

Comment In: [Blog - 03/07/2017 - 10:32]

Another aspect of being an ...

Another aspect of being an indie is getting coverage anywhere is damn tough so in reality everything you do is marketing, so in a way, you 're not wrong - that 's how you survive when making games for yourself. r n r nIt 's another of the tough lessons ...

Comment In: [Blog - 12/21/2015 - 01:42]

Hi Marcos - thanks for ...

Hi Marcos - thanks for taking the time to reply, I 'm not getting off the train just yet, I love Unity too much for that but until I see some real tangible changes happening and point releases becoming more and more stable the fear is going to remain.

Comment In: [Blog - 01/12/2014 - 01:26]

Unity is still my first ...

Unity is still my first port of call for my own projects. Despite my fears for the early days of the console versions it 's an amazing piece of work.

Comment In: [News - 07/18/2013 - 10:33]

This just seems daft, as ...

This just seems daft, as a developer I 'd much rather be funded to be exclusive rather than try to go down some strange match-funded but not really convoluted route.

Comment In: [Blog - 06/28/2013 - 08:34]

They tweeted about So hungry ...

They tweeted about So hungry earlier today - going to take a closer look. Thanks.

Comment In: [Blog - 02/12/2013 - 08:37]

You should make a game ...

You should make a game on the way there Mr T. What 's the flight time like for you from Seattle