Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 26, 2016
arrowPress Releases
May 26, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Byron AtkinsonJones's Blog   Expert Blogs


Byron started his game development company Xiotex Studios in 2007 and has worked for Lionhead Studios, EA Canada, Sega Sports Interactive, Introversion, PomPom, Kuju Entertainent, Rebellion, Attractive Games, Stainless games, Mediatonic and Future Games of London.

Byron has worked on a lot of games - Football Manager, Mutant Storm Empire, Darwinia+, Multiwinia, NHL 2005, Hungry Shark Evolution and Robot Unicorn Evolution to name just a few.

You can follow Byron on twitter where he talks about the development of Caretaker and Nandos a lot:


Expert Blogs

Posted by Byron AtkinsonJones on Mon, 21 Dec 2015 01:42:00 EST in Business/Marketing, Production, Indie
An open letter to Unity, a call to wake up and save it before the train-wreck gets too bad.

Posted by Byron AtkinsonJones on Wed, 02 Jul 2014 09:58:00 EDT in Programming
After being asked a lot about doing a tutorial on Unity for people I decided to do an experiment and do it over twitter - a tweetorial.

Posted by Byron AtkinsonJones on Sun, 12 Jan 2014 01:26:00 EST in Business/Marketing, Programming, Production, Console/PC, Indie
Why I've decided not to use Unity on my console projects despite being a massive fan of it.

Posted by Byron AtkinsonJones on Fri, 28 Jun 2013 08:34:00 EDT in Design, Serious
My first ever trip to GDC ended with me making a game about a subject I never imagined I would every consider let alone make a game out of - homelessness. The birth of "So hungry"

Posted by Byron AtkinsonJones on Tue, 12 Feb 2013 08:37:00 EST in Design, Indie
Are you going to GDC 2013? Are you going to be sitting on a flight patiently waiting for it to get to SF? If so, if you have the guts - join us in Plane Jam and make a game during your flight.

Posted by Byron AtkinsonJones on Tue, 29 Jan 2013 07:10:00 EST in Business/Marketing, Indie
What nobody tells you about doing a Kickstarter campaign is that watching the progress of it is like a drug.

Byron AtkinsonJones's Comments

Comment In: [Blog - 12/21/2015 - 01:42]

Hi Marcos - thanks for ...

Hi Marcos - thanks for taking the time to reply, I 'm not getting off the train just yet, I love Unity too much for that but until I see some real tangible changes happening and point releases becoming more and more stable the fear is going to remain.

Comment In: [Blog - 01/12/2014 - 01:26]

I 've been using Unity ...

I 've been using Unity since version 1 as well : r n r nOkay, an example: r n r nCurrently I am integrating my game into Steam. r n r nOn Mac there is an issue in that when you launch the game via Steam the Unity config dialog ...

Comment In: [News - 07/18/2013 - 10:33]

This just seems daft, as ...

This just seems daft, as a developer I 'd much rather be funded to be exclusive rather than try to go down some strange match-funded but not really convoluted route.

Comment In: [Blog - 06/28/2013 - 08:34]

They tweeted about So hungry ...

They tweeted about So hungry earlier today - going to take a closer look. Thanks.

Comment In: [Blog - 02/12/2013 - 08:37]

We are organising it all ...

We are organising it all here: sign up in the forums.

Comment In: [Blog - 10/02/2012 - 07:53]

Nice article. r n r ...

Nice article. r n r nHere 's an interesting question: What constitutes manipulation of charts In the past this used to bogus companies offering to boost App Store ratings, leaving reviews etc.. but promoting Apps by featuring it in your own App, be that through a 'Free App A Day ...