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March 19, 2019
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Caleb Compton's Blog


I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.


Member Blogs

Posted by Caleb Compton on Mon, 18 Mar 2019 02:41:00 EDT in Design
Most of the oldest board games that have been found are Race Games, and they are found all over the world. They are also incredibly popular, being played for thousands of years to the modern day. Learn the secrets of this ancient game genre!

Posted by Caleb Compton on Tue, 12 Mar 2019 10:34:00 EDT in Business/Marketing, Design, Console/PC, Serious
Incentives are one of the driving forces that shape human behavior in all areas. Whether it be business, government, or game design, learning to use incentives properly can be vitally important, and using them wrong can have disastrous consequences.

Loot boxes have been a hot-button issue over the past couple years. Players tend to hatethem, some lawmakers want to ban them, but although they have lost some popularity designers keep making them. With all this controversy, should they be made illegal?

Posted by Caleb Compton on Mon, 25 Feb 2019 10:06:00 EST in Audio, Business/Marketing, Design, Art, Console/PC
For Rempton Games' first video article we dive into the world of Persona 5. In this video I will analyze the UI, music, writing, and budget management of this game, among other aspects.

Posted by Caleb Compton on Tue, 19 Feb 2019 09:44:00 EST in Design, Console/PC, Serious
If you have ever played a competitive game, you are probably familiar with tiers. They seem to be everywhere, and can shape the competitive landscape of a game. But have you ever wondered why tiers even exist in the first place? Today, we find out why!

Posted by Caleb Compton on Mon, 11 Feb 2019 11:46:00 EST in Design, Console/PC, Serious
One of the most satisfying feelings in any competitive game is being able to perfectly predict and counter your opponent's moves. This feeling is called Yomi, and it doesn't come for free. This article looks at how to design your game to allow Yomi.

Caleb Compton's Comments

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article