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September 19, 2018
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Caleb Compton's Member Blogs

Posted by Caleb Compton on Tue, 24 Apr 2018 10:38:00 EDT in Business/Marketing, Design, Production, Art
Game design lessons can be found everywhere. In this article, the first in my "Game design in real life" series, I take a look at some of the design lessons that can be learned from the design of Disney World.

Posted by Caleb Compton on Fri, 13 Apr 2018 09:32:00 EDT in
In this article, I talk about some of the commonly used tactics in the mobile games industry which are designed to target individuals with highly addictive personalities. I want to raise awareness so players and designers can avoid these tactics.

Posted by Caleb Compton on Tue, 10 Apr 2018 09:41:00 EDT in Design, Programming, Console/PC, Indie, VR
Procedurally generated elements and environments in games can be used to greatly expand the amount of content in a game. However, they can also produce repetitive gameplay and boring worlds. In this article, I look at when to use this technique in games.

Posted by Caleb Compton on Mon, 12 Mar 2018 10:25:00 EDT in Design
A sequel to the previous blog post, follows Mario from the SNES era up until modern day. What lessons can be learned from this illustrious franchise?

Posted by Caleb Compton on Mon, 05 Mar 2018 10:00:00 EST in Design
The Mario series is one of the most consistently high-quality and innovative series of games out there. In this post, I take a look through the history of the Mario series to see how it evolved and what lessons can be learned. This is part 1 of 2.

[Previous Caleb Compton Blogs]