Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
April 19, 2014
arrowPress Releases
April 19, 2014
PR Newswire
View All





If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:


 

Cameron LeBlanc's Blog

 

Cameron LeBlanc, a recent graduate of Tribeca Flashpoint Academy, is proficient in C++, C#, Unity, and Perforce. He has learned about hard work and leadership while achieving the rank of Eagle Scout. Cameron has scripted multiple games in Unity and a puzzle game using the Unreal Development Kit. He has also coded a tower defense game and a Metroidvania game using XNA, as well as an Interactive Fiction game in C++. Cameron is a gameplay programmer who is able to quickly implement and iterate gameplay mechanics.

 

Member Blogs

Posted by Cameron LeBlanc on Thu, 18 Apr 2013 02:09:00 EDT in Programming, Indie
Now that the rewind system is solidly in place, I can add a few extra simple features that make the game more fun. The strong point of the game is physics based destruction. I want to enhance this core mechanic by adding some graphical appeal and feedback


Posted by Cameron LeBlanc on Wed, 20 Mar 2013 02:49:00 EDT in Programming, Indie
In this part, I go in depth on interpolation as well as topics that were brought up in my previous post


Posted by Cameron LeBlanc on Wed, 13 Mar 2013 03:18:00 EDT in Programming, Indie
Now that I have a working version, I explain what I have done and what I will do to optimize the system to make it run much faster.


Posted by Cameron LeBlanc on Wed, 20 Feb 2013 10:38:00 EST in Programming, Indie
In this first blog post, I present my research findings and say what direction I will be going from here. My goal is to recreate the rewind mechanics of Braid.


Posted by Cameron LeBlanc on Mon, 11 Feb 2013 01:21:00 EST in Programming, Indie
In this first entry, I introduce myself and the project.



Cameron LeBlanc's Comments

Comment In: [Blog - 03/13/2013 - 03:18]

I will cover why interpolation ...

I will cover why interpolation works in my next entry. It isn 't too complicated, but having some visual aids will help a lot. I will also cover some other points that are brought up in the comments. r n r nFor my final post I will make a video, ...

Comment In: [Blog - 02/11/2013 - 01:21]

Thank you for the suggestions ...

Thank you for the suggestions and support I will be posting regularly as I progress, as well as a post-mortem at the end of the project.