Cameron LeBlanc, a recent graduate of Tribeca Flashpoint Academy, is proficient in C++, C#, Unity, and Perforce. He has learned about hard work and leadership while achieving the rank of Eagle Scout. Cameron has scripted multiple games in Unity and a puzzle game using the Unreal Development Kit. He has also coded a tower defense game and a Metroidvania game using XNA, as well as an Interactive Fiction game in C++. Cameron is a gameplay programmer who is able to quickly implement and iterate gameplay mechanics.
Now that the rewind system is solidly in place, I can add a few extra simple features that make the game more fun. The strong point of the game is physics based destruction. I want to enhance this core mechanic by adding some graphical appeal and feedback
In this part, I go in depth on interpolation as well as topics that were brought up in my previous post
Now that I have a working version, I explain what I have done and what I will do to optimize the system to make it run much faster.
In this first blog post, I present my research findings and say what direction I will be going from here. My goal is to recreate the rewind mechanics of Braid.
In this first entry, I introduce myself and the project.
[Blog - 03/13/2013 - 03:18]
I will cover why interpolation ...
I will cover why interpolation works in my next entry. It isn 't too complicated, but having some visual aids will help a lot. I will also cover some other points that are brought up in the comments. r n r nFor my final post I will make a video, ...
[Blog - 02/11/2013 - 01:21]
Thank you for the suggestions ...
Thank you for the suggestions and support I will be posting regularly as I progress, as well as a post-mortem at the end of the project.