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December 3, 2016
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Cameron LeBlanc's Blog

 

Cameron LeBlanc, a recent graduate of Tribeca Flashpoint Academy, is proficient in C++, C#, Unity, and Perforce. He has learned about hard work and leadership while achieving the rank of Eagle Scout. Cameron has scripted multiple games in Unity and a puzzle game using the Unreal Development Kit. He has also coded a tower defense game and a Metroidvania game using XNA, as well as an Interactive Fiction game in C++. Cameron is a gameplay programmer who is able to quickly implement and iterate gameplay mechanics.

 

Member Blogs

Posted by Cameron LeBlanc on Thu, 18 Apr 2013 02:09:00 EDT in Programming, Indie
Now that the rewind system is solidly in place, I can add a few extra simple features that make the game more fun. The strong point of the game is physics based destruction. I want to enhance this core mechanic by adding some graphical appeal and feedback


Posted by Cameron LeBlanc on Wed, 20 Mar 2013 02:49:00 EDT in Programming, Indie
In this part, I go in depth on interpolation as well as topics that were brought up in my previous post


Posted by Cameron LeBlanc on Wed, 13 Mar 2013 03:18:00 EDT in Programming, Indie
Now that I have a working version, I explain what I have done and what I will do to optimize the system to make it run much faster.


Posted by Cameron LeBlanc on Wed, 20 Feb 2013 10:38:00 EST in Programming, Indie
In this first blog post, I present my research findings and say what direction I will be going from here. My goal is to recreate the rewind mechanics of Braid.


Posted by Cameron LeBlanc on Mon, 11 Feb 2013 01:21:00 EST in Programming, Indie
In this first entry, I introduce myself and the project.



Cameron LeBlanc's Comments

Comment In: [Blog - 03/13/2013 - 03:18]

I will cover why interpolation ...

I will cover why interpolation works in my next entry. It isn 't too complicated, but having some visual aids will help a lot. I will also cover some other points that are brought up in the comments. r n r nFor my final post I will make a video, ...

Comment In: [Blog - 02/11/2013 - 01:21]

Thank you for the suggestions ...

Thank you for the suggestions and support I will be posting regularly as I progress, as well as a post-mortem at the end of the project.