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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.


Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.


Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.


Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?


Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?


Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.



Christian Nutt's Comments

Comment In: [News - 03/03/2015 - 12:30]

Team License is in the ...

Team License is in the Pro bullet points, suggesting it 's pro-only. I 'd have to double check.

Comment In: [News - 03/02/2015 - 12:00]

We 'll see. Unity doesn ...

We 'll see. Unity doesn 't claim a royalty, which is a significant difference.

Comment In: [News - 11/06/2012 - 06:56]

Hi Jess -- this post ...

Hi Jess -- this post is from 2012. Perhaps the archive no longer exists.

Comment In: [Blog - 02/25/2015 - 04:33]

Sadly Kyubey had to die. ...

Sadly Kyubey had to die.

Comment In: [News - 02/23/2015 - 05:00]

Regarding the VCS/2600, took that ...

Regarding the VCS/2600, took that from a post on Forbes supposedly written by Bushnell linked .

Comment In: [News - 02/20/2015 - 12:43]

Minutes later... r n r ...

Minutes later... r n r nThere 's something else at work here, though. Tri-Ace had HD engine tech, pipelines, and had even recruited staff specifically aimed at programming for HD games. r n r nThe issue has to do simply with market changes. Square Enix is not going to fund ...