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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Fri, 22 Jan 2016 01:53:00 EST in Design, Console/PC
The Legend of Legacy is absolutely is one of my favorite games of 2015, and it is overlooked, misunderstood, and maligned.


Posted by Christian Nutt on Fri, 20 Nov 2015 01:43:00 EST in Design, Console/PC
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.


Posted by Christian Nutt on Thu, 29 Oct 2015 06:36:00 EDT in Business/Marketing, Smartphone/Tablet
So what's the deal with Miitomo? Christian Nutt takes a look at Nintendo's first app, and places it in context.


Posted by Christian Nutt on Wed, 15 Jul 2015 01:10:00 EDT in Business/Marketing, Programming, Production, Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.


Posted by Christian Nutt on Fri, 29 May 2015 01:50:00 EDT in Business/Marketing, Console/PC, Smartphone/Tablet
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?


Posted by Christian Nutt on Fri, 08 May 2015 06:07:00 EDT in Business/Marketing, Design, Console/PC, Indie
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.



Christian Nutt's Comments

Comment In: [Blog - 02/10/2016 - 01:36]

Well, actually... r n r ...

Well, actually... r n r nhttp://www.gamasutra.com/view/feature/170049/how to make insane procedural .php

Comment In: [Blog - 02/05/2016 - 04:01]

One of the hallmarks of ...

One of the hallmarks of JRPGs used to be that the gameplay systems could change WILDLY from sequel to sequel, to say nothing of franchise to franchise. r n r nI feel like this is calming down a bit, though.

Comment In: [Blog - 02/02/2016 - 01:37]

As a writer, PUZZLE BAUBLE ...

As a writer, PUZZLE BAUBLE is a subhead to be jealous of.

Comment In: [Blog - 01/28/2016 - 08:05]

http://gamasutra.com/category/audio/ r n r nPoke ...

http://gamasutra.com/category/audio/ r n r nPoke around there

Comment In: [News - 01/28/2016 - 04:03]

That burrito is so Parappa: ...

That burrito is so Parappa: Weird interface elements that are food-related. r n r nIt reminds me of UmJammer Lammy, actually, and its candy bar menus: r nhttp://www.mobygames.com/images/shots/l/157341-um-jammer-lammy-playstation-screenshot-options-menu.png

Comment In: [News - 01/26/2016 - 06:08]

Apple doesn 't break those ...

Apple doesn 't break those numbers out. They 're lumped in an other category with Apple TV, Beats headphones, and accessories.