Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
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I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.
Christian Nutt's Comments
[News - 07/25/2014 - 08:08]
Rieko Kodama is definitely my ...
Rieko Kodama is definitely my hero, too. The Phantasy Star games I love PSO, but specifically here talking about the originals for the Master System and Genesis really stick with me, particularly 1, 2, and 4, thee ones Kodama worked on. There 's just something about them. r n r ...
[News - 07/24/2014 - 08:39]
From its iTunes summary: r ...
From its iTunes summary: r n r n Rated 12 for the following: r nInfrequent/Mild Cartoon or Fantasy Violence r nInfrequent/Mild Sexual Content and Nudity r nInfrequent/Mild Alcohol, Tobacco, or Drug Use or References r nInfrequent/Mild Horror/Fear Themes r nInfrequent/Mild Profanity or Crude Humor r nInfrequent/Mild Mature/Suggestive Themes r n ...
[Blog - 07/19/2014 - 09:11]
I appreciate that but in ...
I appreciate that but in a way I liked the honesty. I mean, it 's really what you did, right A frank discussion around it rather than just the vague hey we did this for the men would have been interesting, actually.
[News - 07/23/2014 - 02:57]
I don 't know. Who ...
I don 't know. Who 's to say Massive wouldn 't be allowed to play around with a smaller game, post-Division, as has happened at other studios Valiant Hearts, Child of Light, Far Cry 3: Blood Dragon
[News - 07/23/2014 - 03:07]
What console isn 't the ...
What console isn 't the sometimes console anymore I mean, I can 't say that I 'm highly typical or anything who is but at this point, consoles seem like luxuries you buy if you like their exclusive games, not all-the-time gaming devices as they were in the 16-bit and ...
[News - 07/22/2014 - 06:56]
It seems like a fair ...
It seems like a fair point but the situation isn 't very analogous. Creating compelling games requires a lot more investment than it did in the Commodore days. Not to mention that we 're discussing a company that has lost billions on its game hardware Commodore produced computer hardware that ...