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Christian Nutt's Blog   Editor Blog

 

Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.

 

Expert Blogs

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.


Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.


Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.


Posted by Christian Nutt on Mon, 17 Feb 2014 02:18:00 EST in Business/Marketing, Production
Kotaro Uchikoshi, the director of Virtue's Last Reward, took to Twitter to tell his Western fans that the third game in the Zero Escape franchise would not be forthcoming any time soon. What should he do to remedy that?


Posted by Christian Nutt on Tue, 04 Feb 2014 02:38:00 EST in Business/Marketing, Console/PC, Social/Online, Smartphone/Tablet
Nintendo recently announced a new "quality of life" initiative to bring together health and games. I take a look at its history and at Iwata's remarks to figure out what form that might end up taking.


Posted by Christian Nutt on Thu, 02 Jan 2014 03:08:00 EST in Design, Console/PC, Indie
I have kind of mixed feelings about Gone Home as an overall work. I like some of what it's trying to do as a game and a piece of fiction, and I dislike some of that, too. My feelings on the overall package are thus murky.



Christian Nutt's Comments

Comment In: [Blog - 08/15/2014 - 04:36]

Pretty sure the default you ...

Pretty sure the default you describe is the Mario control scheme, so that 's probably why

Comment In: [Blog - 08/20/2014 - 04:45]

In the end pirates are ...

In the end pirates are building collections just for the sake of building collections, not for the sake of actually playing the games. They simply want every game because that makes the collection complete. I saw this behavior in people I knew when I was an adolescent, myself, and have ...

Comment In: [Blog - 08/19/2014 - 09:25]

Aha. So in the end, ...

Aha. So in the end, they do create systems that you can literally only participate in if you pay, and the rationalization is that only the truly competitive care enough to participate in them, I guess.

Comment In: [Blog - 08/18/2014 - 11:26]

I don 't quite get ...

I don 't quite get it either there are more details in this Kotaku story: r nhttp://kotaku.com/gta-online-mods-let-people-rape-other-players-1618417938 r n r nWhatever is being done and whether mod is the correct terminology or being misused it 's clearly happening.

Comment In: [Blog - 08/12/2014 - 12:56]

Like triple-A games are born ...

Like triple-A games are born of a single person 's grand vision.

Comment In: [News - 08/18/2014 - 05:07]

Or people will kvetch and ...

Or people will kvetch and then buy the two-year sub to lock-in the price, whereas they might have quit the game... r n r nOr people will kvetch and suck it up... r n r nSeriously, are MMO players sensitive to price adjustments like this The only research I 've ...