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December 19, 2014
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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?

Posted by Christian Nutt on Fri, 12 Sep 2014 03:57:00 EDT in Business/Marketing, Console/PC
I wrote that giant history, but here's my personal take.

Posted by Christian Nutt on Thu, 03 Jul 2014 07:39:00 EDT in Business/Marketing, Console/PC
We do news reporting on this stuff, but I also have thoughts as a player of games and a Nintendo-watcher... So here are some less-varnished thoughts on what Nintendo's management had to say to its shareholders.

Posted by Christian Nutt on Thu, 08 May 2014 03:38:00 EDT in Business/Marketing, Design, Console/PC
How Nintendo's Tomodachi Life stepped on the land mine that is identity and politics in the 21st century: What the game is, and why things happened the way they did.

Posted by Christian Nutt on Fri, 04 Apr 2014 10:08:00 EDT in Business/Marketing, Console/PC
Monster Monpiece is a Japanese trading card game for the Vita that had to be censored for U.S. release. I ponder what the moe phenomenon is doing to JRPGs, and speak to the publisher to find out about the game and its audience.

Christian Nutt's Comments

Comment In: [News - 12/18/2014 - 06:30]

Yep, that 's true. The ...

Yep, that 's true. The story has been updated to reflect this.

Comment In: [News - 12/18/2014 - 12:49]

And Guilty Gear, too. Seems ...

And Guilty Gear, too. Seems to be the engine of choice for triple-A fighting game devs this generation, for the most part.

Comment In: [News - 12/16/2014 - 04:04]

I don 't know that ...

I don 't know that we 're trying to make them happen as much as we 're reporting that they 're happening. r n r nThe question is if they will ever amount to anything. I thought Amazon had a chance with FireTV, but I think developers are far too ...

Comment In: [News - 12/16/2014 - 06:01]

Yeah, it 's kinda funny ...

Yeah, it 's kinda funny - it often seems like people don 't notice design until it pops up in their corner of the game market. r n r nWhich reminds me: I was particularly shocked to see Warren Spector talking about how great Suikoden II is in a marketing ...

Comment In: [Blog - 12/16/2014 - 01:24]

When I paste it into ...

When I paste it into Chrome it shifts to New Releases, but I can just click the Top Sellers tab and it shifts to the correct info.

Comment In: [Blog - 12/12/2014 - 01:29]

Yeah, I see your point. ...

Yeah, I see your point. I was writing/talking about the way kishoutenketsu is applied in each individual level, not across the structure of the game, but that interpretation makes sense too. r n r nHowever, I 'm not sure what you 're talking about is rooted in anything but a ...