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April 18, 2015
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Christian Nutt's Blog   Editor Blog


Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content. 

You can read our blog guidleines here

I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.

You can also follow me on twitter or email me.


Expert Blogs

Posted by Christian Nutt on Fri, 17 Apr 2015 07:48:00 EDT in Design, Art, Console/PC
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.

Posted by Christian Nutt on Fri, 27 Feb 2015 06:59:00 EST in Design, Console/PC, Indie
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.

Posted by Christian Nutt on Fri, 20 Feb 2015 01:56:00 EST in Business/Marketing, Design, Console/PC, Indie
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.

Posted by Christian Nutt on Wed, 14 Jan 2015 09:22:00 EST in Business/Marketing, Console/PC
What possessed Nintendo of America to not release the regular-sized New Nintendo 3DS in North America? Some quick thoughts on the topic.

Posted by Christian Nutt on Fri, 12 Dec 2014 01:29:00 EST in Design, Console/PC
What makes Captain Toad special -- what sets it apart? And how does it fit into Nintendo's body of design work?

Posted by Christian Nutt on Tue, 25 Nov 2014 07:04:00 EST in Business/Marketing, Console/PC
How are the Amiibo figurines? How is the Smash Bros. gameplay using them? And more importantly -- where does Nintendo go from here?

Christian Nutt's Comments

Comment In: [Blog - 04/17/2015 - 07:48]

I don 't know whether ...

I don 't know whether to be horrified or impressed.

Comment In: [News - 04/17/2015 - 04:07]

Well, if you read the ...

Well, if you read the story above, you can see that it 's ambiguous from the outset WHAT caused the Rapture of the title: The title of the game implies a religious ecstasy other clues suggest disease, or maybe even an extraterrestrial holocaust. r n r nBut even if it ...

Comment In: [News - 04/16/2015 - 04:50]

There 's a tongue-in-cheek aspect ...

There 's a tongue-in-cheek aspect to this original dev diary that is as I put it funny-but-not-really. r n r nReporting it on Gamasutra I merely wanted to present a slice of history, but my hope is that people can reflect on how this has been such a pervasive element ...

Comment In: [News - 04/10/2015 - 03:46]

Not sure I buy that ...

Not sure I buy that this has nothing to do with Nintendo tbh. At least, I can see the Nintendo deal as the catalyst for this kind of thinking. The company tried boosting Western dev in the wake of the success of Rage of Bahamut but as far as I ...

Comment In: [News - 04/09/2015 - 02:37]

What kinda chaps my hide ...

What kinda chaps my hide is that in the email to Gamasutra, the ESA said it happily works with museums. Which is great, and I laud that, but I don 't see why anyone should have to work with the ESA to be able to showcase or work with games. ...

Comment In: [Blog - 04/06/2015 - 01:43]

If you want to see ...

If you want to see the Wii controller speaker used right, play No More Heroes.