Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
You can read our blog guidleines here.
I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
What always made Iwata stand out to me above other game company execs is that he started as a game developer.
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.
On Towerfall Ascension's diverse but mechanically indistinguishable roster, and why player choice matters.
Another of my Metroidvania source interviews -- this time with Jools Watsham of Renegade Kid, developers of Xeodrifter.
An interview with Tom Happ, creator of Axiom Verge, about the Metroidvania genre.
Christian Nutt's Comments
[Blog - 10/01/2015 - 01:22]
We already have non-asymmetric games ...
We already have non-asymmetric games that are interesting for years - look to designer boardgames like Puerto Rico or Through the Desert or even ancient abstracts like Chess and Go for examples. r n r n Non-asymmetric
[News - 10/01/2015 - 03:19]
My point wasn 't necessarily ...
My point wasn 't necessarily that Spector 's argument there is about IF in general. The point is that it 's not just the internet gamer troll brigade who thinks IF is not games , and obviously Keith popped up here and made that abundantly clear, too. It 's a ...
[Blog - 10/01/2015 - 01:22]
Btw, if you want to ...
Btw, if you want to learn about kishoutenketsu from the source, you can read my interview with 3D Land/World director Koichi Hayashida: r nhttp://www.gamasutra.com/view/feature/168460/the structure of fun learning .php r n r nI attempted to expand on the idea in this blog post mostly about Captain Toad but which culls ...
[Blog - 09/30/2015 - 02:03]
I think the issue is ...
I think the issue is this: There are a bunch of VR controllers already being made by companies with either investment or established brands, and in both cases, they have PR hounding the press for interviews. And it 's very hard to turn these into interesting stories that get read. ...
[Blog - 09/22/2015 - 01:32]
[News - 09/09/2015 - 07:01]
Japanese companies are extremely protective ...
Japanese companies are extremely protective of IP and trademark rights. We mainly hear about it when it comes to users in the modern Western internet, but in general, they 're especially scrupulous and/or controlling and/or old school when it comes these rights in general.