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March 19, 2019
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Clinton Keith's Expert Blogs

Posted by Clinton Keith on Tue, 30 Aug 2011 01:02:00 EDT in Production
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.


Posted by Clinton Keith on Thu, 18 Aug 2011 04:44:00 EDT in Business/Marketing
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.


Posted by Clinton Keith on Thu, 11 Aug 2011 02:45:00 EDT in Production
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona


Posted by Clinton Keith on Mon, 06 Jun 2011 06:32:00 EDT in Production
Why agile iterations (or Scrum sprints) should look a bit more like getting a build of your game ready for E3....without all the crunch, crowds and crazy parties (well...maybe just not the crunch and crowds).


Posted by Clinton Keith on Tue, 01 Feb 2011 03:06:00 EST in Design
Up front design has a purpose in development, but perhaps instead of speculating on the answers, it should pose more questions.


Posted by Clinton Keith on Thu, 27 Jan 2011 05:57:00 EST in Production
Do you need a research team to solve complex problems outside the project or not? It depends...


Posted by Clinton Keith on Tue, 25 Jan 2011 12:53:00 EST in Production
Why avoiding failure at all costs may not lead to the best results.


Posted by Clinton Keith on Wed, 27 Jan 2010 10:42:00 EST in Production
Please complete a short survey on your studio's experience using agile and Scrum for a Gamasutra article.


[Previous Clinton Keith Blogs]