Clinton Keith's Expert Blogs
The words accountability and responsibility are used interchangeably, but they don’t mean the same thing and the difference is important for game development teams.
Can a studio’s culture, or personality, be measured? Having some simple metrics of a studio’s culture might be a useful starting place to discuss its strengths and weaknesses internally. This article poses the question of whether this is possible.
There is a lot of talk about the visionary for a game, the person who creates and guide the vision through development. Who is the visionary and what do they need to do to make their vision come to life? I’ve been a project manager…not a product visiona
Why agile iterations (or Scrum sprints) should look a bit more like getting a build of your game ready for E3....without all the crunch, crowds and crazy parties (well...maybe just not the crunch and crowds).
Up front design has a purpose in development, but perhaps instead of speculating on the answers, it should pose more questions.
Do you need a research team to solve complex problems outside the project or not? It depends...
Why avoiding failure at all costs may not lead to the best results.
Please complete a short survey on your studio's experience using agile and Scrum for a Gamasutra article.
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