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Curtiss Murphy's Blog

 

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

 

Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.


Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.


Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...


Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.



Curtiss Murphy's Comments

Comment In: [Blog - 09/02/2014 - 10:28]

From where does the separateness ...

From where does the separateness originate When I met the love of my life, I was as geeky as they came. And yet, she embraced my love of games, and went from 'never having played one ' to a being a pretty serious gamer. We 've wasted years of our ...

Comment In: [Blog - 08/27/2014 - 07:27]

Your argument sounds eerily familiar. ...

Your argument sounds eerily familiar. In the past, I have pushed an idea that users didn 't seem to get, thinking if I just built a better tutorial, then it would work. Until eventually, I realize that the mechanic itself is flawed, too complicated, or inherently, just not fun. As ...

Comment In: [Blog - 08/28/2014 - 08:37]

Cookie Clicker Auto-mode was the ...

Cookie Clicker Auto-mode was the genesis of the clicker genre, where the point of the game evolved into more of a 'what can I upgrade next if I come back in 6 hours ' instead of a 'how fast can I click '. I believe reddit refers to the genre ...

Comment In: [News - 08/28/2014 - 01:00]

'Dramatic ' also means 'attracts ...

'Dramatic ' also means 'attracts drama '. At least that 's what my wife said when our daughter 's nurse got in a fight, at high school, with a student ... please read that last sentence again, carefully ... I 've tried to follow this stuff, and as a 10-year ...

Comment In: [Blog - 08/27/2014 - 01:26]

What are you talking about ...

What are you talking about This article left me feeling that I 'd peaked inside an elitist, members-only club where everyone looks angrily my way for wearing the wrong shoes. Every sentence was full of double-speak, poetic, insider references that I could barely understand. If you want to change the ...

Comment In: [Blog - 08/26/2014 - 12:40]

Why add achievements You started ...

Why add achievements You started with, I 'm not a big fan of achievements personally and then ended up in some twisted conclusion with ... But achievements are here to stay. As both an Indie and professional designer, I think you might have jumped to conclusions. Achievements exist to provide ...