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Blogs

Curtiss Murphy's Blog

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

Member Blogs

I Didn't Know You Could Draw! Deliberate Practice - Easy To See
Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Read More... | 1 Comments

Can A Video Game Be Art?
Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
Read More... | 0 Comments

Simplicity - What Separates Us From Brother Sim
Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
Read More... | 2 Comments

   

Curtiss Murphy's Comments

Comment In: Can free-to-play be effective without being exploitative? [News - 05/20/2013 - 10:23]

I get discouraged sometimes, when ...

I get discouraged sometimes, when Apple et al highlights title after title that are little more than skinner boxes designed to exploit humanity. /sigh.

Comment In: You Have an Idea for a Game - Here's Why Nobody Cares [Blog - 05/09/2013 - 09:02]

Great addition to the 'nobody ...

Great addition to the 'nobody cares about your stupid game idea ' library. Goes well with this one: http://www.gamasutra.com/view/news/128569/Opinion No One Cares About Your Cool Game Idea.php r n r nEnjoyed it

Comment In: Ranking Metrics for "Nameless" Premium iOS RPG with no IAP [Blog - 05/06/2013 - 10:35]

14 is outstanding Nice job. ...

14 is outstanding Nice job. Maybe consider developing more products. New products bring fans to older products. You get continual exposure and cross polination. Works well if you can cut your development time down to 3 or 4 months.

Comment In: Free-to-Play is A-OK [Blog - 05/01/2013 - 01:58]

Chris - Liked this reply. ...

Chris - Liked this reply. I like plenty of F2P games and I liked the Room too. I 'm willing to pay 2.99 for BattleHeart and I enjoyed dabbling for free with Rainbow Unicorn Attack. When I see a new game come out on New and Noteworthy, the first thing ...

Comment In: Irrational Play and Design: The Psychology of Money [Blog - 04/25/2013 - 04:54]

How do you overcome the ...

How do you overcome the basic problems of free Like, many that download my product never run it at all I can 't complain, cause I do that all the time. Oh, a SQL database tool for free... Which I delete, a few weeks later. r n r n 'Rejection ...

Comment In: Turning Point: Going Indie! [Blog - 04/16/2013 - 01:05]

Kudos and hats off Jools ...

Kudos and hats off Jools And now, since you can run leaner, you can make your own titles, extremely efficiently. Kick 'em butt

[More Curtiss Murphy Comments]   

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