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Curtiss Murphy's Blog


Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

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Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.

Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.

Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...

Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.

Curtiss Murphy's Comments

Comment In: [Blog - 09/02/2014 - 09:04]

Fantastic link for Bond Breaker ...

Fantastic link for Bond Breaker Of the hundreds of learning games I 've played as a serious game review, it was truly one of the best science learning games I 've ever had the joy of playing. After playing it beginning to end, I was inspired enough to download on ...

Comment In: [Blog - 09/12/2014 - 08:44]

Fantastic article Inner geek happy. ...

Fantastic article Inner geek happy.

Comment In: [Blog - 09/15/2014 - 10:23]

1. Thanks for sharing. ...

1. Thanks for sharing.

Comment In: [News - 09/15/2014 - 09:09]

Dat 's a lotta nuts ...

Dat 's a lotta nuts and is big news for our industry - Indie darling success turns BILLIONAIRE 'Winning the lottery ' doesn 't even come close.

Comment In: [News - 09/12/2014 - 12:45]

Fantastic talk ...

Fantastic talk

Comment In: [Blog - 09/09/2014 - 08:34]

The science on audio surprised ...

The science on audio surprised me, just as did the use of cut-scenes. In the end, our studies showed that any impact to engagement was immediately overwhelmed by the gameplay within 5 minutes. In other words, there 's very little return on investment to justify the HUGE of either voice ...