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Curtiss Murphy's Blog

 

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

 

Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.


Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.


Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...


Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.



Curtiss Murphy's Comments

Comment In: [News - 08/28/2014 - 01:00]

'Dramatic ' also means 'attracts ...

'Dramatic ' also means 'attracts drama '. At least that 's what my wife said when our daughter 's nurse got in a fight, at high school, with a student ... please read that last sentence again, carefully ... I 've tried to follow this stuff, and as a 10-year ...

Comment In: [Blog - 08/27/2014 - 01:26]

What are you talking about ...

What are you talking about This article left me feeling that I 'd peaked inside an elitist, members-only club where everyone looks angrily my way for wearing the wrong shoes. Every sentence was full of double-speak, poetic, insider references that I could barely understand. If you want to change the ...

Comment In: [Blog - 08/26/2014 - 12:40]

Why add achievements You started ...

Why add achievements You started with, I 'm not a big fan of achievements personally and then ended up in some twisted conclusion with ... But achievements are here to stay. As both an Indie and professional designer, I think you might have jumped to conclusions. Achievements exist to provide ...

Comment In: [Blog - 01/11/2014 - 07:14]

Still looking for feedback Great ...

Still looking for feedback Great Big War Game was one of my all-time favorite iOS experiences. And yet, I did not even finish the tutorial for Combat Monsters. If you are still investing in the game, and looking for advice, here is my feedback: r n r n- Fix the ...

Comment In: [Blog - 08/20/2014 - 02:48]

With experience comes wisdom. Three ...

With experience comes wisdom. Three years ago, I founded my own company. And fortunately, I was wise enough not to quit my day job. 20 years of programming, 10 as a professional game developer, with articles in 5 books, and national awards, and still, running my TINY little company has ...

Comment In: [Blog - 08/24/2014 - 05:25]

Good read. Thanks for sharing. ...

Good read. Thanks for sharing.