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Curtiss Murphy's Blog

 

Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.

Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.

My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.

LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy

 

Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.


Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.


Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...


Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.



Curtiss Murphy's Comments

Comment In: [Blog - 11/25/2014 - 01:24]

Succinct, relevant, and powerful. 1 ...

Succinct, relevant, and powerful. 1 Small teams and small projects 2 Workflow and 3 Always a playable game. Good stuff.

Comment In: [Blog - 11/21/2014 - 02:24]

I wonder how many of ...

I wonder how many of the new Linux games are built in Unity. I 'd be surprised if it wasn 't a significant percent. Curious how markets change.

Comment In: [Blog - 11/20/2014 - 01:40]

Well written cautionary tale for ...

Well written cautionary tale for those with eyes bigger than their stomachs. When I went solo, I started a 'simple ' project, which quickly became 6 months of effort with little to show. My wife threw down the gauntlet, 'Release something in 6 weeks ', and in a softer tone, ...

Comment In: [Blog - 11/19/2014 - 04:17]

Did I need to do ...

Did I need to do something to get the HQ version of DQ After your recent article, I didn 't notice any update via Steam and I 've not seen anything about it since. r n r nAnd, back-on-topic, Lars - this was another great post One of my guys ...

Comment In: [Blog - 11/19/2014 - 02:13]

I teach my team the ...

I teach my team the core tenants of game design. Flow, engagement, simplicity, interest curve, mystery box, and juice. Once they understand these things, they begin making little additions automatically, like adding initial juice to a UI, before anyone has even seen it. Same goes for artists, designers, ... pretty ...

Comment In: [Blog - 11/18/2014 - 01:51]

Even better if Apple did ...

Even better if Apple did not cut your reviews to 0 after an update. True, if you hit 'all ', you can see the rest, however, the default which you can 't change is to show ONLY the number of reviews for the current version, which leads developers, like me, ...