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Curtiss Murphy's Blog


Be careful what you do in your spare time - you may just become good at it. 

While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and the Technical Director for Alion's AMSTO operation.

Mr. Murphy researches game design, communication, and psychology. His consulting helps team communicate more effective, helps designers build better games, and helps guide aspiring game developers through the thickets of their early careers. He is the principle investigator for the Safe Surgery Training game and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.

He recently finished a one-year research fellowship at Eastern Virginia Medical School, where he worked to change healthcare with games.

Philosophy: Try things almost beyond my ability; Fail; Improve; Repeat until too good to ignore.

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Member Blogs

Posted by Curtiss Murphy on Fri, 01 Aug 2014 01:53:00 EDT in Design, Indie
'Seven Constants of Game Design' was a catchy title, until I realized it was yet another compilation of inactionable, half-baked pet theories. In the spirit of Tonya Short's "Share Your Crayons" challenge, here's my response.

Posted by Curtiss Murphy on Fri, 22 Mar 2013 12:00:00 EDT in Art, Indie
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.

Posted by Curtiss Murphy on Thu, 28 Feb 2013 12:11:00 EST in Design
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...

Posted by Curtiss Murphy on Thu, 06 Dec 2012 11:00:00 EST in Design, Serious
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.

Curtiss Murphy's Comments

Comment In: [Blog - 06/15/2015 - 05:44]

Nice article, thanks for sharing. ...

Nice article, thanks for sharing.

Comment In: [Blog - 06/05/2015 - 01:00]

Thanks for sharing. Nicely done ...

Thanks for sharing. Nicely done and the art is beautiful.

Comment In: [Blog - 06/05/2015 - 01:14]

Why is your soul crushed ...

Why is your soul crushed Rami Ismail flicks off a video that goes Viral, and yet, maybe inside, he secretly yearns to be like Will Wright. And, you have 100 games and earn a living, and sort of wish for the marketing impact of Rami Ismail. And, 1000s of young ...

Comment In: [Blog - 06/05/2015 - 01:14]

Comment In: [Blog - 06/01/2015 - 01:51]

This: The solution is simple: ...

This: The solution is simple: We either need to design game components or situations that require the specific use of these skills enemies, interactables and so on , or we must cut the skill from the game. r n r nBloody well said. It 's the idea of simplifying down ...

Comment In: [Blog - 06/03/2015 - 02:15]

Well written and thought provoking. ...

Well written and thought provoking. Thanks for sharing Laralyn.