Be careful what you do in your spare time - you may just become good at it.
While most of his early career was spent writing code, Mr Murphy has since morphed into a nationally recognized, award-winning speaker, author, and game designer. He is the founder of GiGi Games and a Senior Project Engineer in Alion's AMSTO operation.
Mr Murphy researches game design, education, and psychology. He is an advocate for improving the state of game design and was the lead designer for the Navy's Damage Control Trainer - winner of 3 national awards. He is a frequent speaker at gaming and simulation conferences and attempts to bridge the gaps between the modeling and simulation, instruction, and entertainment gaming industries.
Currently, he is on-loan to the Eastern Virginia Medical School, where he is working as a research fellow to change the fields of medicine and health with games.
My philosophy: Try things beyond my ability; Fail; Improve; Repeat until too good to ignore.
LinkedIn Contact: http://www.linkedin.com/in/CurtissMurphy
When our artist backed out, we were in a jam. So, my wife offered to do it, and I said, 'I didn't know you could draw.' She replied, 'I can't.' And now, 10 months later, her work is seen by thousands. Deliberate practice is rarely this easy to see.
Do you remember Roger Ebert? That jovial father figure from the Siskel and Ebert movie show. Sometimes, Mr Ebert talks about stuff other than movies. For instance, he wrote, 'Video Games Can Never Be Art'. But I never really gave it much thought, until...
The game industry has a twin brother - simulations. And, we're more alike than we care to admit. But, there is one idea that separates us, something worth remembering. Simplicity.
[Blog - 03/04/2014 - 11:58]
This A hundred times this ...
This A hundred times this r n r nThrough Nov Dec I interviewed with at least 6 of the biggest names in the industry. Some in person, some via phone. All had coding interviews, and some with questions like, Even though we 're hiring you for Unity, we 'll start ...
[Blog - 03/03/2014 - 02:54]
Finishing the statement: I want ...
Finishing the statement: I want the player to experience X is powerful Thank you for reminding me. The simplicity of feeling is important and yet, I 'd almost forgotten ...
[Feature - 12/23/2013 - 01:00]
This is your list of ...
This is your list of the best 20 As an Indie, even I 'm bothered by the overly obnoxious love-affair with obscure Indie titles. Surely, there were more mainstream titles worthy of a kiss and a hug.
[Blog - 12/11/2013 - 06:48]
[News - 12/10/2013 - 03:41]
[Blog - 12/03/2013 - 09:43]
This article took courage and ...
This article took courage and I commend the author. I also want to second what was said earlier - being a business means making products that people want. As an Indie, I develop things outside the norm. And yet, to make revenue, I had to understand my customers intimately. Even ...