Hello! I am @danthat. I run Size Five Games, where I have made Ben There, Dan That!, Time Gentlemen, Please!, Privates, Gun Monkeys and some others.
The Swindle's Procedural Generation has a weird flaw that causes people to get angry and tell me it's broken even though it works exactly as intended. Here's what I did wrong, and the lesson I learned.
Being an indie dev is brilliant and fun, but there's always dull paperwork to do. Here's what to expect, and how to get it done sharpish.
Sit back, relax, and let idiot game designer Dan Marshall talk you through his special recipe for making Point n' Click Adventure Game puzzles.
[Blog - 03/28/2014 - 10:51]
Signposting really is the key. ...
Signposting really is the key. Ideally visually, or you cover it in dialogue. r n r nObviously it 's a thin line to tread - you want to be interesting and you want that fab thing of the player eyeing up inventory items for different purposes. There 's a curve ...