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My name's Dan, and I'm a game design student at Champlain College in Burlington, Vermont, expecting to graduate in May 2011.
I worked for the Emergent Media Center in 2010 as the QA Lead for Breakaway, a game made with the goal of reducing violence against women. I've gone into this field because I believe in the power of games to enrich people's lives - especially kids.
I've also written a number of articles probing the underlying meaning of Nintendo's Legend of Zelda series, hoping to deepen people's appreciation for these games that had such a strong impact on me.
You can find out more about me and my work at my website or at LinkedIn.
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Member Blogs
Immortal Childhood: Underlying Meaning in The Legend of Zelda  |
| Posted by Dan Merrill on Mon, 21 Feb 2011 12:08:00 EST in
Game Design
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| This piece explores the themes of mortality, immortality, and the passage of time in the Zelda series, tracing how this theme has evolved over the course of four games. |
| Read More... | 6 Comments |
The Philosophy of The Wind Waker - Part Five  |
| Posted by Dan Merrill on Sun, 04 Apr 2010 05:14:00 EDT in
Game Design
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| Part Five of a series exploring The Legend of Zelda: The Wind Waker's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics. |
| Read More... | 0 Comments |
The Philosophy of The Wind Waker - Part Four  |
| Posted by Dan Merrill on Sun, 28 Mar 2010 03:11:00 EDT in
Game Design
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| Part Four of a series exploring The Legend of Zelda: The Wind Waker's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics. |
| Read More... | 0 Comments |
The Philosophy of The Wind Waker - Part Three  |
| Posted by Dan Merrill on Sun, 21 Mar 2010 10:41:00 EDT in
Game Design
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| Part Three of a series exploring The Legend of Zelda: The Wind Waker's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics. |
| Read More... | 4 Comments |
The Philosophy of The Wind Waker - Part Two  |
| Posted by Dan Merrill on Sun, 14 Mar 2010 03:34:00 EDT in
Game Design
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| Part Two of a series exploring The Legend of Zelda: The Wind Waker's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics. |
| Read More... | 2 Comments |
The Philosophy of The Wind Waker - Part One  |
| Posted by Dan Merrill on Sun, 07 Mar 2010 11:48:00 EST in
Game Design
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| The Legend of Zelda: The Wind Waker isn't just a game - it's a guide to living a fulfilling life. This five-part article series explores the game's deeper meaning, communicated through the story, the characters, the setting, and the gameplay mechanics. |
| Read More... | 8 Comments |
[More Dan Merrill Blogs]
Dan Merrill's Comments
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Comment In: The Philosophy of The Wind Waker - Part Three [Blog - 03/21/2010 - 10:41]
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Thanks I'm at Champlain College ... Thanks I'm at Champlain College right now, in my third year studying game design. I've written a few articles of this style for the Zelda fan community, and when it came to this piece I wanted to see how my work would be received here. |
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Comment In: Director Peter Jackson Considers Developing Original Games [News - 01/19/2010 - 04:59]
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Given my experience with Peter ... Given my experience with Peter Jackson's King Kong the game, which Jackson was personally involved in , I have some faith in Jackson as a game designer. |
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