Dan Rogers is licensed to practice law in the State of California and the Eastern Federal District Court. As an attorney, he has advised or negotiated with international interactive game publishers, developers, and technology companies. He’s consulted social media and online magazine clients launching new and innovative businesses and defended their intellectual property rights with a zeal that comes only from someone who understands the value of creating something from the abstract.
Prior to his law practice and for over twenty years, Dan was intimately involved with technology and video game development, working in senior executive positions at IBM, Sierra On-Line (Vivendi), Virgin Interactive, and Interactive Studio Management. He’s also been involved in more than a dozen million unit-selling video games.
In addition to his law practice, Dan is an adjunct professor at San Joaquin College of Law in Clovis, California, where he teaches interactive media law and serves as a member of the law school’s technology committee.
Visit the firm website at http://www.yosemiteip.com/.
Kickstarter provides a unique opportunity to match those who dream big with people willing to pay in advance or give a small gift for the same. At the same time, it comes with a host of legal liabilities that few really understand.
Examining the legal implications of the post-mortem right of publicity as applied to Maximum v. CMG Worldwide.
The lawsuit between ZeniMax and Oculus offers game developers and publishers new insight into the power of a non-disclosure agreement.
Getting Back the Intellectual Property Rights to Your Game
What does work made for hire mean, and how does it affect your ownership of the assets you create for a game?
Most people fail to realize that the games they purchase on-line are licensed, without the ability to resell them. In Capitol v. ReDigi, this was tested and it appears that publishers--at least for the time being--have prevailed.
[Blog - 03/09/2015 - 06:47]
Andreas - r n r ...
Andreas - r n r nKickstarter will continue to provide great opportunities for young developers who are mindful of what they promise. It 's a great platform, and as you say, every once in a while we need to be mindful that the audience are consumers. It 's always a ...
[Blog - 01/26/2015 - 12:52]
Bart, thanks for the comments, ...
Bart, thanks for the comments, etc. It 's nice to be appreciated. Regarding the roots of publicity law, you are correct that these stem from Griswold citation 3 in the article above, which includes a link to a great article on the history of this body of law . Nevertheless, ...
[Blog - 08/09/2013 - 10:54]
[Blog - 08/13/2013 - 09:30]
Guys...ramble gone. Sorry for the ...
Guys...ramble gone. Sorry for the techno-screw-up. My limited Commodore 64 programming days were a long time ago. Should have stopped while I was ahead D
[Blog - 08/06/2013 - 04:40]
Martin, your comment regarding moving ...
Martin, your comment regarding moving or storing music in other locations was argued by ReDigi, but the court was not convinced. Here 's that portion of the Court 's discussion: r n r n ReDigi also argues that the Court 's conclusion would lead to irrational outcomes, as it would ...
[Blog - 08/07/2012 - 01:03]
Regarding Atari v. Phillips, Jeremy ...
Regarding Atari v. Phillips, Jeremy is right in concluding that that case offers another dimension to consider. In the next post, I 'll be discussing the merger and sc nes faire doctrines, which will certainly color this case as well. Stay tuned. D