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Blogs

Daniel Accardi's Blog

I play video games; I play Irish music; and I'm particularly interested in post-structuralist theory. My blog is about coming to terms with all those crazy pursuits, and being better at them by understanding them.

Member Blogs

Why Doesn’t Anything Mean Anything?: Thoughts on Resource Balancing in Games  Featured Blogs
Posted by Daniel Accardi on Tue, 16 Apr 2013 12:10:00 EDT in Serious, Design
A few meditations on using rudimentary mechanics and UI elements to deal with big, serious intense philosophical sorts of things.
Read More... | 0 Comments

Trending Now: Halo 4 and Appropriating Mechanics
Posted by Daniel Accardi on Tue, 04 Dec 2012 03:15:00 EST in Console/PC, Design
Three flabby ruminations on some simply bad design decisions in Halo 4.
Read More... | 0 Comments

The Elder Scrolls: quantum mechanics and game stories.  Featured Blogs
Posted by Daniel Accardi on Fri, 19 Oct 2012 01:55:00 EDT in Serious, Design
Musings on how a quantum mechanical model of possibility affects game design.
Read More... | 3 Comments

Story where there is none: lessons from Demon's Souls  Featured Blogs
Posted by Daniel Accardi on Tue, 09 Oct 2012 09:10:00 EDT in Serious, Design
A short piece on how Demon's Souls and Dark Souls use the inventory screen to tell a story.
Read More... | 2 Comments

   

Daniel Accardi's Comments

Comment In: Time to move on from the gameplay vs. story debate [News - 05/10/2013 - 04:08]

Does anyone else get the ...

Does anyone else get the impression that there 's a bit of a contradiction in this talk, or at least in the way it 's represented It seems like the headline is ignore the debate, go out and create as a way to determine the truth of issues but then ...

Comment In: Pursuing a Video Game Masterpiece [Feature - 05/10/2013 - 04:00]

I agree with Blow about ...

I agree with Blow about the ambiguity thing - games do have very different strengths than books and film. Rather than beating the player over the head with a moral, they are strongest when they elicit introspection. r n r nAlthough it 's definitely true that games have different strengths ...

Comment In: Should games have stories? [News - 05/08/2013 - 04:47]

Hi Soren r n r ...

Hi Soren r n r nGood article. I think the content is more or less right you 're pointing out some pretty solid examples of games twisting around their stories in pretty dodgy ways, and ultimately, the question of how much choice a player really has the KotOR Malak conundrum ...

Comment In: The Situation with Video Game Stories [Blog - 02/02/2013 - 03:10]

@Darren: r nThird paragraph, first ...

@Darren: r nThird paragraph, first sentence: Game narratives aren t built on stories. We all know narratives and stories are different things that was implicit in the argument. What Mark is saying is that the act of narration in a game is not motivated by the designer 's content, but ...

Comment In: Eroticism in Horror & Games [Blog - 01/13/2013 - 01:15]

You might have missed one ...

You might have missed one of the best ahead of its time examples in film - Alien, which as well know now is all about getting a faceful of alien wing-wong. It 's that sort of thing that makes me wonder if there are two different directions to consider: r ...

Comment In: IGDA's open letter to Vice President Joe Biden [News - 01/10/2013 - 12:35]

@ David - the negative ...

@ David - the negative effect/positive effect. r n r nI 'm not totally sure, but I think there 's some kind of logical fallacy in presuming that a relationship has to have multiple facets - that if games have a positive effect, they must have a negative effect. To ...

[More Daniel Accardi Comments]   

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