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February 22, 2017
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Daniel Accardi's Blog


I play video games; I play Irish music; and I'm particularly interested in post-structuralist theory. My blog is about coming to terms with all those crazy pursuits, and being better at them by understanding them.


Member Blogs

Posted by Daniel Accardi on Tue, 16 Apr 2013 12:10:00 EDT in Design, Serious
A few meditations on using rudimentary mechanics and UI elements to deal with big, serious intense philosophical sorts of things.

Posted by Daniel Accardi on Tue, 04 Dec 2012 03:15:00 EST in Design, Console/PC
Three flabby ruminations on some simply bad design decisions in Halo 4.

Posted by Daniel Accardi on Fri, 19 Oct 2012 01:55:00 EDT in Design, Serious
Musings on how a quantum mechanical model of possibility affects game design.

Posted by Daniel Accardi on Tue, 09 Oct 2012 09:10:00 EDT in Design, Serious
A short piece on how Demon's Souls and Dark Souls use the inventory screen to tell a story.

Daniel Accardi's Comments

Comment In: [Blog - 04/08/2015 - 02:15]

I appreciate the fine-tuning I ...

I appreciate the fine-tuning I 'll go ahead and push for it, though: even if the cultivation effect is not observable in these conditions, don 't you think we should be proactively making games to achieve it for some positive gains

Comment In: [Blog - 03/02/2015 - 05:26]

@James: r n r nI ...

@James: r n r nI specifically wanted to address Adrian 's contentions that in Slavic countries in the medieval period a non-white people were extremely rare which is a somewhat ambiguous claim, in terms of statistical analysis vs. general visibility/cultural awareness b those people who were around were mostly from ...

Comment In: [Blog - 06/28/2013 - 02:29]

I think part of it ...

I think part of it has to go back to some issues that occasionally crop up in the industry culture: the whole complex of game devs as somewhat monocultured people. Pressures on our working habits and the society we 're inclined to keep can often lead to the creation of ...

Comment In: [Feature - 06/24/2013 - 01:00]

Chris Pruett, marry me ...

Chris Pruett, marry me

Comment In: [Blog - 06/13/2013 - 01:49]

Hey Adrian, r n r ...

Hey Adrian, r n r nGreat article r n r nI wrote a blog post about this sort of thing a few months ago I 'm of the mind that the Witcher 2 has one of the best openings in any game I 've played, in both narrative and gameplay ...

Comment In: [Blog - 06/04/2013 - 12:43]

Hi Ramin, r n r ...

Hi Ramin, r n r nI 'm also inclined to wonder at what biases creep in if you 're only looking at self-professed game development majors, versus the actual constituents of the game industry. I 'm sure there are plenty of people - since until recently, this was the only ...