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Darby McDevitt's Blog   Expert Blogs

 

Darby McDevitt is a writer, musician, and game designer. He has worked in the game industry for 15 years as a writer, designer, and producer. He currently lives in Montreal where he works as a Lead Writer for Ubisoft Montreal. Past work includes Assassins Creed 4 : Black Flag, Assassins Creed : Embers, Assassins Creed : Revelations, and various titles in the Sims franchise.

On Twitter @darbymcdevitt

www.darbymcdevitt.com/

dcmcdxviii.bandcamp.com/

 

 

Expert Blogs

Posted by Darby McDevitt on Tue, 10 Mar 2015 01:21:00 EDT in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Mon, 02 Mar 2015 05:26:00 EST in Business/Marketing, Production, Console/PC
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Mon, 23 Feb 2015 12:25:00 EST in Business/Marketing, Design, Production, Console/PC, Serious, Indie
In 2002, Humongous Entertainment was a company beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title that broke all of the rules: "Moonbase Commander" - the best game you never played.


Posted by Darby McDevitt on Wed, 11 Jun 2014 12:15:00 EDT in Design, Production, Art
A meditation on the challenges and difficulties of preserving video games for future generations, followed by a touchy proposition -- perhaps we don't need to.


Posted by Darby McDevitt on Wed, 18 Dec 2013 02:21:00 EST in Design, Art
A lengthy meditation on systemic and narrative "realism" in video games; its uses, limitations, and quirks.



Darby McDevitt's Comments


Comment In: [Blog - 02/23/2015 - 12:25]

I had a looooonger version ...

I had a looooonger version of the story staring more of us But Rhett and Moonbase are the real stars of this one... so I cut most of us out. :

Comment In: [News - 03/05/2015 - 07:27]

About a year ago I ...

About a year ago I argued that games are probably incapable of being saved for general consumption for much longer than a few decades, and that the true cultural value of most of them will stem from the game mechanics they develop and help propagate. r n r nhttp://gamasutra.com/blogs/DarbyMcDevitt/20140611/219010/Digital Future ...

Comment In: [Blog - 03/02/2015 - 05:26]

Thanks Part 3 's coming ...

Thanks Part 3 's coming next week.

Comment In: [Blog - 08/11/2014 - 01:53]

I love the emphasis on ...

I love the emphasis on creating more expressive possibilities for the player via the mechanics, as that is where I see the most gains happening through interactive storytelling. But I think this article jumbles too many disparate ideas to result in a fully baked argument. I count three separate theses ...

Comment In: [Blog - 06/11/2014 - 12:15]

Your middle paragraph there was ...

Your middle paragraph there was basically the point of mine too. The discussion above sort of strayed from the main thesis r n r nI like your last point, and I certainly think there is some element to it... though in my 15 years I have never heard any publisher ...