Darby McDevitt's Blog
Darby McDevitt is a writer, musician, and game designer. He has worked in the game industry for 15 years as a writer, designer, and producer. He currently lives in Montreal where he works as a Lead Writer for Ubisoft Montreal. Past work includes Assassins Creed 4 : Black Flag, Assassins Creed : Embers, Assassins Creed : Revelations, and various titles in the Sims franchise.
On Twitter @darbymcdevitt
In 2002, Humongous Entertainment was a company known and beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title you haven't heard of: "Moonbase Commander" - the best game you never played.
In 2002, Humongous Entertainment was a company beloved for its catalogue of popular tween-oriented adventure games. But its masterpiece was a turn-based strategy title that broke all of the rules: "Moonbase Commander" - the best game you never played.
A meditation on the challenges and difficulties of preserving video games for future generations, followed by a touchy proposition -- perhaps we don't need to.
A lengthy meditation on systemic and narrative "realism" in video games; its uses, limitations, and quirks.
Darby McDevitt's Comments
[Blog - 03/02/2015 - 05:26]
[Blog - 02/23/2015 - 12:25]
[Blog - 08/11/2014 - 01:53]
I love the emphasis on ...
I love the emphasis on creating more expressive possibilities for the player via the mechanics, as that is where I see the most gains happening through interactive storytelling. But I think this article jumbles too many disparate ideas to result in a fully baked argument. I count three separate theses ...
[Blog - 06/11/2014 - 12:15]
Your middle paragraph there was ...
Your middle paragraph there was basically the point of mine too. The discussion above sort of strayed from the main thesis r n r nI like your last point, and I certainly think there is some element to it... though in my 15 years I have never heard any publisher ...
[Blog - 12/18/2013 - 02:21]
Papers Please is a perfect ...
Papers Please is a perfect example of what I mean when I talk about scale -- rather than try to tell a linear three act story about a border agent, it reduces and rarefies the scope of the experience to incredible effect... allowing the drama to emerge from the frustrations ...
[Feature - 03/12/2013 - 04:30]
Fine by me. Just like ...
Fine by me. Just like musicians who performed prior to the invention of the phonograph, or actors who strutted on the stage of the Globe theater in 1600...