Dave Pottinger's Blog
Dave started his professional game career in college when he financed a game company using his credit cards. That effort didn’t quite pan out, though Dave developed a really good demo and got some excellent ‘life experience’. Dave graduated from the University of Arizona in 1996 and married his awesome wife, Kristen.
The two moved to Dallas a few weeks later where Dave joined Ensemble Studios. Dave quickly became the Lead Engine Programmer for Ensemble. 15 crunch-laden months later, Age of Empires was shipped.
After Age of Empires, Dave spearheaded the work on a new 3D RTS engine (which was a big deal back then). That engine became the basis for Age of Mythology, Age of Empires III, and a fair amount of Halo Wars. Dave pitched in on Age of Empires II with the formation movement and a lot of the computer player AI code. After Age of Mythology, Dave was the Lead Programmer on Age of Empires III.
As Ensemble’s Director of Technology, Dave built the Ensemble programming department, steered the studio’s overall technology and served on the studio’s core management team. Dave moved into design after Age3 and led several prototypes (though he secretly never really gave up programming). Dave finished his Ensemble career (along with the rest of the studio;) as the Lead Designer on Halo Wars.
After Ensemble, Dave spent a little time at Robot Entertainment and then moved to Bonfire Studios where he served as Director of Technology and Design Director. At Bonfire, Dave led several prototypes and iOS games. Once Bonfire was acquired by Zynga, Dave led CastleVille through initial concept, design, launch, and six months of live content.
These days, Dave is part of the small, tight-knit team at BonusXP. He still programs;) Outside of work, Dave spends time with his family and an endless whole-house remodel that he’s crazy enough to do by himself. Sleep is optional.
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