Dave Toulouse's Member Blogs
The ups and downs of the development of the indie game Human Extinction Simulator released after a year of part-time work.
As an indie game developer your main goal can't be to just get your game on Steam. You want to build an audience that will follow you but unfortunately many people submitting their games to Greenlight don't seem to realize this.
As and indie dev with a game stuck in Greenlight I won't be joining the group of devs trying to "beat" Greenlight but I understand that their frustration isn't just out of some entitlement.
How effective Twitter really is when you're an indie dev slowly trying to crawl out of the shadow? It doesn't hurt but it really shouldn't be your main strategy.
YouTubers struggle just like indie devs to find an audience. Here's why I think there's an opportunity there.
Emailing the gaming press is only part of the puzzle for an indie game dev but a part that is surely worth some attention.
Not everyone can tolerate the risk of quitting a day job to work full-time on games but doing it part-time do comes with its own challenges.
I never expected to release a match-3 game for sure but now that I did I have whole new point of view on the topic. Surprisingly I also feel it might just be my best game so far. Here's how I got there.
Interview with MinMax Games, the indie studio behind SPAZ.
Interview with James Niesewand from the indie game Illyriad.
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