David D'Angelo's Blog
A dandy programmer for Yacht Club Games working on our first public release, Shovel Knight!
A discussion of the changes to Shovel Knight during the Japanese localization of the game, and the history of localization that inspired the changes.
Shovel Knight has now sold a million copies! To celebrate, we're going to detail all our latest sales data and statistics.
Part 2 of designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion. This article focuses on tips and tricks!
Designing Plague Knight's mobility for the upcoming Shovel Knight: Plague of Shadows expansion.
Digging into the design process around the weapon unlock system in Shovel Knight.
A discussion of all the statistics we could find at Yacht Club Games related to the first month of Shovel Knight's release!
David D'Angelo's Comments
[Blog - 08/04/2016 - 06:35]
Yep Localization in the era ...
Yep Localization in the era often pulled in required changes due to technology I think I made those points clear in the article but let me know if you think something was misleading r n r nI 've heard the thing about kanji-less games being for kids. But I would ...
[Blog - 04/14/2016 - 11:14]
[Blog - 08/31/2015 - 02:48]
Sometimes yes and sometimes no. ...
Sometimes yes and sometimes no. It depends on the gameplay we 're trying to achieve For your example, we do wait for the player to finish firing a bomb but we do buffer jump input during that time so the player can easily jump afterwards . We do this in ...
[Blog - 10/03/2014 - 08:29]
Haha yeah we talked about ...
Haha yeah we talked about flipping the formula for one stage but we ran out of time. Always fun to do surprises like that :D
[Blog - 08/07/2014 - 04:03]
We banked solely on youtube, ...
We banked solely on youtube, journalism , twitter, facebook, and twitch to get the word out too We couldn 't afford to spend a dime on marketing other than going to conventions . Good luck to you
[Blog - 08/05/2014 - 06:20]
I 'd like to expand ...
I 'd like to expand on it more at some point once we have a clearer picture. Basically, we 're still doing basic napkin math over here too trying to figure out what we 'll lose to taxes, etc. Hopefully the game will continue to do well and we won ...