David Galindo's Expert Blogs
My experience turning a keyboard-based game, "Cook, Serve, Delicious!" into a controller ready experience...while trying to maintain speed, accuracy and not modifying gameplay whatsoever.
A follow up to the one year sales of, "Cook, Serve, Delicious!" along with a development that changed everything.
A look at the release strategy and sales of "Cook, Serve, Delicious!" across PC, Mac and iOS for the first five months.
A complete and final look at a full year of sales for an indie game called the Oil Blue.
A look at the six month sales total of a PC indie game, the Oil Blue.
A look at the first month sales of a recently released indie game, the Oil Blue.
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