Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 1, 2015
arrowPress Releases
August 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

David Klingler's Comments

Comment In: [Blog - 06/12/2015 - 03:03]

This was awesome to read. ...

This was awesome to read. That 's all I have to say.

Comment In: [Blog - 06/03/2015 - 02:15]

Best beginning to an article ...

Best beginning to an article on gamasutra, ever. Some quick background: In 2011 I realized that I hated being a lawyer.

Comment In: [Blog - 05/27/2015 - 01:13]

Nice article, Nick. I 've ...

Nice article, Nick. I 've considered this situation many times over the course of Signal to Noise, and with that game still not done, my desire to do a jam-size game on the side continues to grow. I managed two small games over my vacation for Christmas, however I only ...

Comment In: [Blog - 05/18/2015 - 06:54]

Hey David, r n r ...

Hey David, r n r nThat 's certainly a nice way of looking at it: how mother nature does it. I often feel that when playing really beautifully-designed games, it feels like the devs almost discovered the gameplay systems than having created them, and I 've always thought that it ...

Comment In: [News - 05/11/2015 - 04:00]

Thanks for this article, Alex. ...

Thanks for this article, Alex. After almost destroying myself during development of my first game, and having a much worse game for that reason, I 'm always a vocal supporter of balance in work and life. I still struggle with it myself, though.

Comment In: [Blog - 05/06/2015 - 02:43]

Behavior that is corrosive to ...

Behavior that is corrosive to our industry shouldn 't be incentivized. r n r nSays the guy flaming a developer in a comments section with expletives. r n r nWhich is a bigger problem People dislike our industry more because of people that act like that, not for people that ...

Comment In: [Blog - 05/05/2015 - 01:22]

Thanks for that, Brett. It ...

Thanks for that, Brett. It 's never a bad thing to share among other devs challenges like this. I had typed a rant in this comment box of one of my own stories before realizing it might be best to just say, I understand you.

Comment In: [Blog - 05/05/2015 - 01:22]

I think that what you ...

I think that what you 're saying is true, however there 's quite a lot of information missing when explaining the other side. There are a good number of reasons someone might use a custom engine outside of Unity, Unreal, Source, CryEngine, or anything like that. Besides, sometimes a custom ...

Comment In: [Blog - 04/28/2015 - 02:44]

Hey Martin, r n r ...

Hey Martin, r n r nWhen I began reading the post I wasn 't sure what you were doing, but you pleasantly surprised me with a lot of reasoning. I 'm not very experienced myself and I try to read things like this to tell how I could do or ...

Comment In: [Blog - 03/19/2015 - 01:27]

Good to hear you guys ...

Good to hear you guys had success at GDC. I 've been aware of Westport Independent for a while now, ever since it was a jam game on IndieGames.com. Definitely excited for it.

[Previous] | [Next]