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Blogs

David Klingler's Comments

Comment In: Apple's latest crackdown focuses on game discovery services - report [News - 04/10/2013 - 10:24]

This is a little bit ...

This is a little bit ridiculous. I don 't see what could possibly be bad enough here to warrant taking down the services completely.

Comment In: Kickstarter: Presale for Hardcore Games? [Blog - 04/03/2013 - 03:29]

I recently held a very ...

I recently held a very small kickstarter for one of my games, Crashland, which is casual and will be released free. My goal was a modest 500, and it raised 561 the game was mostly done, and I just needed a mac for the iOS port and help paying my ...

Comment In: Marmalade Juice aims to make porting iOS games to Android a breeze [News - 03/21/2013 - 08:11]

Nice. I 'm supportive of ...

Nice. I 'm supportive of new tools for cross-platform development.

Comment In: Getting Kickstarted - The 'Power Up' Story [Blog - 02/26/2013 - 03:43]

I 've been watching your ...

I 've been watching your frequent updates I might be doing a kickstarter very soon, so this is important information. Thanks for writing this, and I look forward to Power Up

Comment In: Indie Elitism [Blog - 02/25/2013 - 11:38]

I don 't think it ...

I don 't think it should be something to be ashamed of that some people in the indie development community are negative towards AAA titles. I look at a game for what it is, regardless of what company it 's from, but I know not everyone does that. I can ...

Comment In: 3DS homebrew without piracy may work, says Goodbye Galaxy Games [Blog - 02/19/2013 - 03:07]

a It doesn 't create ...

a It doesn 't create piracy because it uses an interpreter that translates his code, not 3DS code r nb Nintendo gains a greater number possible developers something that Nintendo wants right now especially. It 's a potential way for developers without a license with Nintendo to get in on ...

Comment In: Redefining Indie Success [Blog - 02/10/2013 - 09:25]

Success definitely depends a lot ...

Success definitely depends a lot on the individual project and what you aim for in that project. In many cases, simply finishing the game can be considered a great success depending on what obstacles were in your way. In other cases, like my first game for example, making a very ...

Comment In: It's official: XNA is dead [News - 02/01/2013 - 03:04]

I 'm not too concerned ...

I 'm not too concerned because of this announcement. I expected Microsoft to ignore XNA once XNA 4.0 was released. We still have MonoGame, though That 's still active and improving.

Comment In: 5 Things Jamming Teaches You [Blog - 01/30/2013 - 03:58]

Really nice article. I just ...

Really nice article. I just finished a seven day game last night. We made a terror game in an engine we weren 't very familiar with with other tools we weren 't familiar with as an exercise and are considering taking the project further. Anyone can do a game jam, ...

Comment In: Here we go again: Obama calls for government-funded game violence research [News - 01/16/2013 - 12:43]

I have no problem with ...

I have no problem with scientific research either, we don 't have anything to hide, but sometimes it 's redundant.

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