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Blogs

David Maletz's Comments

Comment In: A Strategy for Kickstarter Rewards [Blog - 08/02/2012 - 01:44]

What I see a lot ...

What I see a lot of kickstarters doing is having the discounted primary have a limit early bird special , and then an unlimited but more expensive version. Then, if you have a lot more demand than you expected, the early bird special will run out, and you have extra ...

Comment In: Why we released a pre-alpha version of our game [Blog - 07/25/2012 - 06:26]

I never thought it was ...

I never thought it was a good idea sell an unpolished pre-alpha, but this article brings up some interesting points. It 's great for marketing, and of course the feedback is incredibly valuable, as long as people don 't just say: oh, it sucks and is buggy. I 've been ...

Comment In: Dynamic vs Static Rendering [Blog - 01/08/2011 - 07:10]

I agree that dynamic rendering ...

I agree that dynamic rendering is definitely the future, we've been heading towards that since programmable pipelines. GPUs have been becoming more and more like many-core CPUs, and as that change occurs, more dynamic algorithms are possible. Static rendering is still a big factor for high performance rendering especially on ...

Comment In: The Masochistic Programmer [Blog - 12/28/2010 - 08:30]

Well keep chugging along on ...

Well keep chugging along on your engine - the more you work on the engine, the more experienced you'll get, and don't be afraid to refactor the engine as you work on it. Also, implementing cool features and effects for your engine will make it impressive and reading new papers ...

[Previous David Maletz Comments]   

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