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Blogs

David McClurg's Blog

David McClurg is a game programmer for Buzz Monkey Software. He's worked in the game industry since 1987. Most recently, he was Audio Engineer for Wii version of Tony Hawk : Ride and Tomb Raider : Underworld.

Member Blogs

Slow disc loads  Featured Blogs
Posted by David McClurg on Fri, 18 Dec 2009 11:54:00 EST in Programming
Two reasons why even top games take a long time to load data.
Read More... | 7 Comments

Finding the right sound engine : Why Wwise is different
Posted by David McClurg on Thu, 10 Sep 2009 12:07:00 EDT in Audio
Wwise is different because it features an advanced audio authoring tool tightly integrated with a robust sound engine. The authoring tool includes a profiler and performance monitor.
Read More... | 2 Comments

   

David McClurg's Comments

Comment In: Interview: Slye And The Dynamix of Game Development [News - 09/02/2010 - 02:02]

6502 machine language. nice. When ...

6502 machine language. nice. When Derek worked on Project Firestart for the C64 64Kb ram and fancy 6510 processor , memory was so tight that he used one memory location for 5 different variables depending on where he was in the code. And forget about exceptions. The code would just ...

Comment In: Slow disc loads [Blog - 12/18/2009 - 11:54]

i agree that breaking levels ...

i agree that breaking levels apart into arbitrary smaller pieces for streaming can be a hassle. i know first hand that it can add alot to the content work. but getting the data layout in a state that is easier to load and process doesn't hurt development. on the contrary ...

Comment In: Homebrew + Money = [Blog - 10/12/2009 - 01:08]

good post. i would agree ...

good post. i would agree that having thousands of homebrew applets available for zune and iPhone help them sell hardware. that makes sense. sony might even be wise to re-think the psp and come around to opening that up as well. but for ps3 and xbox 360, i don't see ...

   

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