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David Paris's Comments

Comment In: [Feature - 05/21/2014 - 02:00]

Having written some of the ...

Having written some of the really early Rogue-likes, permadeath didn 't have anything to do with RAM. It was more that it gave you the opportunity to put the player through another iteration of the full random and customization process from the beginning, giving another pass at hitting some of ...

Comment In: [News - 05/20/2014 - 03:38]

Pay-to-win doesn 't really even ...

Pay-to-win doesn 't really even apply in a single-player setting, so it seems like they stumbled over communication here. Are you just paying to make it easier Pay to make it possible to be completed at all So really more of a demo unlock model Although I want to jump ...

Comment In: [Blog - 05/19/2014 - 01:03]

Thanks Andreas Every project certainly ...

Thanks Andreas Every project certainly has its ups and downs, but I think third party developers tend to fall under a particular set of circumstances that puts them at risk for a number of issues. We appreciate the support

Comment In: [News - 05/16/2014 - 12:05]

I like your reasoning on ...

I like your reasoning on this. It is funny in practice, because it turns out that while graphics matter less, they are still noticable. As are the improvement to UI that we 've all gotten used to and expect. I 'm also really loathe to break out the graph paper ...

Comment In: [Blog - 05/14/2014 - 04:49]

You can also agree to ...

You can also agree to forward our spam to 10 of your friends or family if you prefer. We will of course, have to revisit this discussion again in the near future.

Comment In: [Blog - 05/08/2014 - 10:36]

I 'd love to see ...

I 'd love to see the actual sales numbers on Hearthstone, particularly as it trends over time. My guess is that they have a huge initial spike, but then really bad follow-up. My anecdotal experience is that people were quite willing to spend on the game at first, but then ...

Comment In: [Blog - 05/07/2014 - 04:50]

GEMA is a pretty terrible ...

GEMA is a pretty terrible example though, since it strikes me as both fundamentally corrupt and state-supported. The reason GEMA is such a powerhouse, is because the legal burden of proof is not on them to prove they own the rights to something, but on everyone else to prove that ...

Comment In: [Blog - 05/05/2014 - 06:03]

I think you 've hit ...

I think you 've hit it exactly. r n r nIt would be a different experience if Early Access titles were sectioned off and kept in a special we 're not done yet section for people who want dibs on new stuff before it is done. r n r nInstead, ...

Comment In: [News - 05/02/2014 - 03:54]

What is strange is that ...

What is strange is that this looks like an easy project to deliver on. They have the art. All they need to do is print it out and they 're good to go. r n r nI would expect something a bit more extravagant for most scamming. But then I ...

Comment In: [News - 04/28/2014 - 05:01]

I 'm guessing that it ...

I 'm guessing that it just has to do with needing to store all that physical inventory somewhere space costs money .

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