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David Paris's Comments

Comment In: [News - 07/23/2014 - 09:56]

Financially, making games seems to ...

Financially, making games seems to very often fall under the category of slowly dying.

Comment In: [News - 07/23/2014 - 05:11]

My impression is that the ...

My impression is that the power dynamics make it much more rewarding to be a jerk than to try to play nicely. r n r nLet 's say you want to be IMPORTANT in a game. r n r nNow that matchmaking has put you with people of a roughly ...

Comment In: [News - 07/22/2014 - 07:53]

Good observations and altogether valid. ...

Good observations and altogether valid.

Comment In: [Blog - 06/26/2014 - 03:53]

When I first read that ...

When I first read that I found myself thinking wow, people outside the industry really have no clue what game design... but then I caught myself and realized that a more painfully truth is that people within the industry seem to have very little clear understanding of how 'game design ...

Comment In: [Blog - 06/24/2014 - 03:31]

You keep mentioning EVE as ...

You keep mentioning EVE as having two way conversion. I haven 't played for a few years, but to the best of my knowledge they only supported one way RL currency to game currency , and any conversion you wished to do the other way had to be done via ...

Comment In: [News - 06/20/2014 - 01:26]

Why would demo mode matter ...

Why would demo mode matter to me at all r n r nI don 't use it on Steam. I can 't imagine I 'd use it on Origin either. r n r nProbably the thing I notice most is that Steam puts the 'free for 2 days ' titles ...

Comment In: [News - 06/11/2014 - 03:21]

Actually one of our animators ...

Actually one of our animators set up a very convincing model just by using a hair simulator and the right weights. :

Comment In: [Blog - 05/26/2014 - 03:47]

Just wanted to grab this ...

Just wanted to grab this quote: Along with this migration has come a collapse of the support the publishing system used to provide for up-and-coming, experimental, and high-risk teams. and mention it because I think it largely is the opposite of how indie vs publisher-backed titles work. r n r ...

Comment In: [Feature - 05/21/2014 - 02:00]

Having written some of the ...

Having written some of the really early Rogue-likes, permadeath didn 't have anything to do with RAM. It was more that it gave you the opportunity to put the player through another iteration of the full random and customization process from the beginning, giving another pass at hitting some of ...

Comment In: [News - 05/20/2014 - 03:38]

Pay-to-win doesn 't really even ...

Pay-to-win doesn 't really even apply in a single-player setting, so it seems like they stumbled over communication here. Are you just paying to make it easier Pay to make it possible to be completed at all So really more of a demo unlock model Although I want to jump ...

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