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David Paris's Comments

Comment In: [News - 06/20/2014 - 01:26]

Why would demo mode matter ...

Why would demo mode matter to me at all r n r nI don 't use it on Steam. I can 't imagine I 'd use it on Origin either. r n r nProbably the thing I notice most is that Steam puts the 'free for 2 days ' titles ...

Comment In: [News - 06/11/2014 - 03:21]

Actually one of our animators ...

Actually one of our animators set up a very convincing model just by using a hair simulator and the right weights. :

Comment In: [Blog - 05/26/2014 - 03:47]

Just wanted to grab this ...

Just wanted to grab this quote: Along with this migration has come a collapse of the support the publishing system used to provide for up-and-coming, experimental, and high-risk teams. and mention it because I think it largely is the opposite of how indie vs publisher-backed titles work. r n r ...

Comment In: [Feature - 05/21/2014 - 02:00]

Having written some of the ...

Having written some of the really early Rogue-likes, permadeath didn 't have anything to do with RAM. It was more that it gave you the opportunity to put the player through another iteration of the full random and customization process from the beginning, giving another pass at hitting some of ...

Comment In: [News - 05/20/2014 - 03:38]

Pay-to-win doesn 't really even ...

Pay-to-win doesn 't really even apply in a single-player setting, so it seems like they stumbled over communication here. Are you just paying to make it easier Pay to make it possible to be completed at all So really more of a demo unlock model Although I want to jump ...

Comment In: [Blog - 05/19/2014 - 01:03]

Thanks Andreas Every project certainly ...

Thanks Andreas Every project certainly has its ups and downs, but I think third party developers tend to fall under a particular set of circumstances that puts them at risk for a number of issues. We appreciate the support

Comment In: [News - 05/16/2014 - 12:05]

I like your reasoning on ...

I like your reasoning on this. It is funny in practice, because it turns out that while graphics matter less, they are still noticable. As are the improvement to UI that we 've all gotten used to and expect. I 'm also really loathe to break out the graph paper ...

Comment In: [Blog - 05/14/2014 - 04:49]

You can also agree to ...

You can also agree to forward our spam to 10 of your friends or family if you prefer. We will of course, have to revisit this discussion again in the near future.

Comment In: [Blog - 05/08/2014 - 10:36]

I 'd love to see ...

I 'd love to see the actual sales numbers on Hearthstone, particularly as it trends over time. My guess is that they have a huge initial spike, but then really bad follow-up. My anecdotal experience is that people were quite willing to spend on the game at first, but then ...

Comment In: [Blog - 05/07/2014 - 04:50]

GEMA is a pretty terrible ...

GEMA is a pretty terrible example though, since it strikes me as both fundamentally corrupt and state-supported. The reason GEMA is such a powerhouse, is because the legal burden of proof is not on them to prove they own the rights to something, but on everyone else to prove that ...

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