I'm a Game Programming with a focus on Gameplay and AI. I'm constantly learning about Game Development and all the different skills and technologies that come together to create the unforgettable experiences I love - and I hope to make one as good as them one day.
I'm currently an AI Simulation Software Engineer at IStein Neural Networks, Spain.
Find me at - https://www.linkedin.com/in/dyonisian/
"Programmer art" refers to the laughable placeholder art often used before an artist works on the game.
However, there is a LOT that a programmer can do to improve the visual fidelity of a game project - here's everything I learned in a few months.
After my first "real" experience using Unreal Engine 4 during the UE4 Spring Jam, I wrote this article as a collection of tips for beginners, in the form of a Game Jam postmortem. Beginners might find some helpful and non-generic tips here.
[Blog - 09/06/2018 - 10:21]
Thanks, I 'm glad you ...
Thanks, I 'm glad you found it helpful Unreal can be intimidating, but jump right in and you won 't regret it. Don 't put it off
[Blog - 11/13/2017 - 07:14]
Very interesting reply. Could you ...
Very interesting reply. Could you explain how the systems in World of Tanks Blitz and Pokemon GO/Clash Royale differ Is that something you have mentioned in your previous articles r n r nThough I agree with what you 're saying and what 's mentioned in this article, I 'm afraid ...