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Eric Schwarz's Comments

Comment In: [Blog - 04/03/2015 - 01:48]

Cool article. Thanks for writing ...

Cool article. Thanks for writing r n r nI think we are seeing exactly what we did with MMORPGs because the appeal and model is so similar. r n r n1. People go for the community their friends as much as they do the game. r n2. The games are ...

Comment In: [News - 03/25/2015 - 05:00]

Developers don 't talk about ...

Developers don 't talk about it because it 's not sexy, it 's not interesting, it 's not entertaining, and it 's not really relevant to anyone outside the industry i.e. doesn 't serve a marketing role . r n r nGetting your game finished and on a distribution platform ...

Comment In: [Blog - 02/17/2015 - 06:52]

Nice write-up. Yours seems like ...

Nice write-up. Yours seems like an overly complicated solution to me. r n r nThe problems I had while playing, economy-wise, were: r n r n- You can always find better stuff exploring than you can consistently find in stores except spells . r n- The random range on each ...

Comment In: [Blog - 02/11/2015 - 03:39]

Thanks for writing this piece, ...

Thanks for writing this piece, Felipe You prompt a lot of interesting thought and discussion. r n r nI do have a few points I 'd like to comment on. r n r n But the gaming industry has one unique trait: It 's the only one that will attack ...

Comment In: [Blog - 01/30/2015 - 01:30]

Thanks for the overview. Legally ...

Thanks for the overview. Legally speaking, I really have no say in this - I 'm not a lawyer and will refrain from comment because it 'll probably be incorrect, stupid or otherwise not worthwhile. r n r nWorking for a small studio, I can say we absolutely love the ...

Comment In: [Blog - 01/30/2015 - 01:30]

4. Just make a survival ...

4. Just make a survival game about zombies r n r n... no r n r nIn all seriousness, thank you for the insight. I agree that Greenlight success largely depends on making a very good first impression the only chance you have, really and users are probably flicking through ...

Comment In: [Blog - 12/22/2014 - 11:56]

I think that depends entirely ...

I think that depends entirely on the degree to which you want to allow the player to recover within their existing game session. There 's too many variables to say if one option is better or worse. For instance, a party-based RPG has more leeway for bad build decisions than ...

Comment In: [Feature - 08/28/2014 - 02:00]

This is what the entire ...

This is what the entire article was devoted to answering...

Comment In: [News - 07/28/2014 - 04:24]

This is the norm in ...

This is the norm in many markets, especially mobile, social and MMO gaming. You pay for coverage and a good review. No, I don 't think it 's right.

Comment In: [Blog - 07/26/2014 - 08:12]

I 'll also add: location. ...

I 'll also add: location. I work for a company which has a fair number of people myself included who do not work or live locally. The Internet is a magical thing indeed

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