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June 7, 2013
 
RealTime Immersive, Inc.
Animation Software Engineer
 
Havok
Havok- 3D Software Engineers (Relocate to Europe)
 
Social Point
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Treyarch / Activision
Senior Environment Artist
 
Trendy Entertainment
Gameplay Producer
 
Sony Computer Entertainment America - Santa Monica
Sr Game Designer
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Blogs

Eric Schwarz's Comments

Comment In: Designing the Wii U [Blog - 04/26/2013 - 03:58]

I think the Wii U ...

I think the Wii U 's retail failing is less a problem with its design and more with the market it was targeted towards. The Wii was a fad, plain and simple, and getting lightning to strike twice would be near-impossible given that so few of the people who bought ...

Comment In: BioShock Infinite's Combat Mechanics Regression [Blog - 04/15/2013 - 06:00]

Thanks, Mr. I 've Been ...

Thanks, Mr. I 've Been Playing Videogames For 30 Years and Watched Marketing Materials on BioShock Infinite, I Know What I 'm Talking About . You can take your ad hominem and redunctionist crap with you.

Comment In: What's in a Game? [Blog - 04/11/2013 - 03:58]

A game is an activity ...

A game is an activity in which a person or persons agree to a set of rules and operate within them towards a goal.

Comment In: Video: Bungie's world of Destiny, from concept to production [News - 04/11/2013 - 03:02]

Less is only more when ...

Less is only more when your more isn 't worthwhile.

Comment In: How Bioshock Infinite Revolutionized Video Games [Blog - 04/12/2013 - 12:14]

BioShock Infinite is the Lost ...

BioShock Infinite is the Lost of videogames. By presenting a completely vacant, hole-filled, self-contradictory, rule-less story which doesn 't make any sense under the slightest examination, yet every error can also be explained away using quantum and other such things, Irrational Games have effectively built a game whose story cannot ...

Comment In: Fallout 3 is the worst game of all time [Blog - 03/31/2013 - 05:00]

When I say Fallout 3 ...

When I say Fallout 3 is the worst game of all time, I 'm basically joking. There are far worse games out there. Though, on my personal list, it 's probably one of the top three games I dislike above all others. r n r nRegarding discussion of plot holes ...

Comment In: Jade Raymond's been thinking about the future of AAA games [News - 03/29/2013 - 07:32]

@Nick Harris r n r ...

@Nick Harris r n r nYep, I know exactly what you mean. Although minor correction, Oblivion trees were SpeedTree and not placed procedurally - grass, however, was placed based on terrain type and was slightly different every time you loaded the game up because it was created in a radius ...

Comment In: AAA Envy [Blog - 03/11/2013 - 08:00]

Include my avatar so you ...

Include my avatar so you have a picture of a cute kittun to keep you happy and in sane. :3

Comment In: Ken Levine's justification for BioShock Infinite's crunch [News - 03/11/2013 - 06:53]

Sorry Ken, I like your ...

Sorry Ken, I like your past games and you 're a smart and creative guy, but this really is BS. r n r nBioShock is not some sort of work of art or stunning philosophical treatise. The first game was at best a gussied-up Doom clone with delusions of grandeur ...

Comment In: The Gamification of Advertising [Blog - 03/12/2013 - 03:08]

I can 't imagine why ...

I can 't imagine why anyone would know, or want to know any of this pointless trivia about Ford, except perhaps the guy who runs the company tour. r n r nI 'm not sure I can have fun when the activity I 'm taking place in is specifically designed ...

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