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Eric Schwarz's Comments

Comment In: [Blog - 06/20/2014 - 03:16]

The so what do you ...

The so what do you actually do around game designers is something that can 't be clarified enough. In the eyes of consumers especially, I think the creative director is the closest thing there is to the popular vision of a game designer , yet even then I think there ...

Comment In: [News - 05/15/2015 - 06:37]

2010 called, it wants its ...

2010 called, it wants its white whale back.

Comment In: [News - 05/14/2015 - 01:24]

As a Kickstarter dev, it ...

As a Kickstarter dev, it saddens me to see the crowdfunding spirit tarnished this way. I had hoped people were above this sort of thing. Thankfully, the incredible overwhelming majority are. Sure, there 's always going to be dropped pledges and the final money provided by a campaign is never ...

Comment In: [Blog - 04/28/2015 - 02:44]

Just echoing the positive sentiment. ...

Just echoing the positive sentiment. Thanks for the insightful article r n r nI 've always thought the just add a donation button argument was bunk long before this ever occurred. Sure, you 'll make a few bucks, but I know few to no people who will pay for something ...

Comment In: [News - 04/29/2015 - 04:11]

This whole situation is a ...

This whole situation is a mess, but in my opinion the problems aren 't with the idea of compensating modders, so much as they are just Valve 's execution. r n r nThe problem with mods is that on a developer/publisher end, you are basically putting tons of time money ...

Comment In: [Blog - 04/08/2015 - 02:15]

My main issue with games ...

My main issue with games that fail to grab me especially on mobile is that often a single play session is enough to see exactly where the game is going and what it has to offer. Why bother continuing to play if I 've already played a game like this ...

Comment In: [Blog - 04/03/2015 - 01:48]

Cool article. Thanks for writing ...

Cool article. Thanks for writing r n r nI think we are seeing exactly what we did with MMORPGs because the appeal and model is so similar. r n r n1. People go for the community their friends as much as they do the game. r n2. The games are ...

Comment In: [News - 03/25/2015 - 05:00]

Developers don 't talk about ...

Developers don 't talk about it because it 's not sexy, it 's not interesting, it 's not entertaining, and it 's not really relevant to anyone outside the industry i.e. doesn 't serve a marketing role . r n r nGetting your game finished and on a distribution platform ...

Comment In: [Blog - 02/17/2015 - 06:52]

Nice write-up. Yours seems like ...

Nice write-up. Yours seems like an overly complicated solution to me. r n r nThe problems I had while playing, economy-wise, were: r n r n- You can always find better stuff exploring than you can consistently find in stores except spells . r n- The random range on each ...

Comment In: [Blog - 02/11/2015 - 03:39]

Thanks for writing this piece, ...

Thanks for writing this piece, Felipe You prompt a lot of interesting thought and discussion. r n r nI do have a few points I 'd like to comment on. r n r n But the gaming industry has one unique trait: It 's the only one that will attack ...

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