GAME JOBS
Latest Jobs
spacer View All     Post a Job     RSS spacer
 
June 20, 2013
 
High Moon / Activision
Texture Artist
 
Insomniac Games
FX Artist
 
2K Marin
Lead Network Programmer - 2K Marin
 
Bluepoint Games, Inc.
Senior Graphics Programmer
 
2K Marin
Lead AI Programmer - 2K Marin
 
Wahoo Studios, Inc
PR and Marketing Director
spacer
Blogs

Gerard Martin Cueto's Blog

I play videogames for leisure and produce them for a living.

Member Blogs

The Console War Has Changed
Posted by Gerard Martin Cueto on Mon, 10 Jun 2013 06:40:00 EDT in Console/PC
The next-gen console war and how it's different from its predecessors.
Read More... | 0 Comments

In Response to IGN Asia Pacific's “Overview: Gaming in the Philippines”  Featured Blogs
Posted by Gerard Martin Cueto on Wed, 30 Jan 2013 12:35:00 EST in
An overview of the Philippine video game scene.
Read More... | 1 Comments

Where Did Sony Go Right with the PS Vita?
Posted by Gerard Martin Cueto on Sun, 25 Nov 2012 06:18:00 EST in Console/PC
A look at the good decisions Sony has made in their handling of the Playstation Vita.
Read More... | 0 Comments

The Education of a Game Producer part 1: Three ‘P’s to Remember  Featured Blogs
Posted by Gerard Martin Cueto on Mon, 29 Oct 2012 08:51:00 EDT in Production
This is the first in a series of entries detailing what I have learned as a game producer, as well as pieces of advice for people who wish to take on the role in the future.
Read More... | 3 Comments

Between Telling Too Much and Too Little: Balancing Video Game Instruction  Featured Blogs
Posted by Gerard Martin Cueto on Tue, 02 Oct 2012 01:28:00 EDT in Console/PC, Design
Striking the right balance between telling too much and telling too little when it comes to in-game instructions.
Read More... | 9 Comments

Recognizing the Filipino artists that worked on Uncharted 2 and 3
Posted by Gerard Martin Cueto on Fri, 21 Sep 2012 10:58:00 EDT in
A short piece spotlighting the Filipino studios that did art outsourcing work for Uncharted 2 and 3.
Read More... | 2 Comments

[More Gerard Martin Cueto Blogs]   

Gerard Martin Cueto's Comments

Comment In: Recognizing the Filipino artists that worked on Uncharted 2 and 3 [Blog - 09/21/2012 - 10:58]

You 're welcome ...

You 're welcome

Comment In: The Education of a Game Producer part 1: Three ‘P’s to Remember [Blog - 10/29/2012 - 08:51]

Good one. ...

Good one.

Comment In: Between Telling Too Much and Too Little: Balancing Video Game Instruction [Blog - 10/02/2012 - 01:28]

I agree that mario games ...

I agree that mario games do a good job of explaining its mechanics to the player without telling the player directly. I like those kinds of games. r n r nAs for ICO not needing more explanations, maybe direct tutorials weren 't really needed but the game could have done ...

Comment In: Where did Sony go wrong with the PS Vita? [Blog - 09/05/2012 - 11:39]

I guess we 'll just ...

I guess we 'll just have to agree to disagree re: how we see games as either side games or main games. r n r nLastly, exclusive content or not, they 're just that, ports. They are playable/will be playable on a system other than the Vita. It 's one ...

Comment In: Get a job: SCEA and others hiring now on the Gamasutra jobs board [News - 09/07/2012 - 05:54]

Wow. That 's just sad. ...

Wow. That 's just sad.

Comment In: Why The Next Generation of Consoles is Probably The Last One [Blog - 09/04/2012 - 09:26]

Thanks for replying. Yeah, I ...

Thanks for replying. Yeah, I really think convergence has always been a theme of technology.

[More Gerard Martin Cueto Comments]   

UBM Tech