How A Traumatic Experience with a 1998 PC Game Led to a Big Game Design Mistake  |
| Posted by Gordon Luk on Tue, 18 Dec 2012 10:24:00 EST in
Console/PC,
Indie,
Business/Marketing,
Design
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| How can a critique become a template for improvement? A critical review of new monster boxing game Beast Boxing Turbo made the lead developer reconsider some assumptions he traced back to a bad experience with seminal PC game Thief. |
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