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May 22, 2018
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Gregory Pellechi's Blog

 

Gregory Pellechi is a writer, indie game designer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter and a cat whom he is very allergic to. He runs Third Culture Kids Ab and his personal work can be found at onegamedad.com. He is the creator and host of The Writing Game a video & podcast series about writing, storytelling and narrative design in video games.

 

Member Blogs

Posted by Gregory Pellechi on Tue, 15 May 2018 09:43:00 EDT in Design, Console/PC, Indie
Growth and change come from breaking out of our loops, for games and their stories this can be hard. But not all change has to be related to the gameplay loop. There are other ways to express it in the story and characters of your game.


Posted by Gregory Pellechi on Fri, 27 Apr 2018 09:14:00 EDT in Design, Console/PC, Indie
Quests are meant to tell stories, to show how a character or world changes. But video games seem intent on keeping that from happening. Even the lowly fetch quest can be the fulcrum for a character arc or world-shifting events.


Posted by Gregory Pellechi on Thu, 19 Apr 2018 09:44:00 EDT in Design, Console/PC, Indie
Games as power fantasies result in success after success for player character. For the story that makes them boring because the characters never encounter failure and have to change track. A Try/Fail cycle is vital to interesting storytelling in games.


Posted by Gregory Pellechi on Sun, 01 Apr 2018 01:21:00 EDT in Design, Console/PC, Indie
Every story, regardless of medium, has a structure. Or something resembling structure. Most of the time its intentional, sometimes its an unintentional fluke, other times its the result of utter disregard by all parties  whether it works o


Posted by Gregory Pellechi on Fri, 16 Mar 2018 09:42:00 EDT in Design, Console/PC, Indie, Social/Online
Choice, decisions, options, pathways, variety, open worlds  all are words we use to describe player-driven experiences. Experiences that dont have much in the way of the very thing they claim to offer  consequences.


Posted by Gregory Pellechi on Tue, 13 Mar 2018 10:45:00 EDT in Design, Console/PC, Indie
Some claim there's no place for story in games. I'm going to make a bold claim and argue that all games tell a story, it's just that some games don't have a plot.



Gregory Pellechi's Comments

Comment In: [Blog - 04/19/2018 - 09:44]

Thanks, really appreciate it. I ...

Thanks, really appreciate it. I 'm new to the whole YouTube video thing, and I know if I spent the time to capture footage and edit that in I 'd probably do better. But it 's all a matter of focus - and writing is more my concern than creating ...