Gregory Pellechi's Blog
Gregory Pellechi is a writer, indie game designer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter and a cat whom he is very allergic to. He runs Third Culture Kids Ab and his personal work can be found at onegamedad.com. He is the creator and host of The Writing Game a video & podcast series about writing, storytelling and narrative design in video games.
So ya got a backstory. That's nice. But have you asked yourself how that impacts your game? Why it impacts your game? And is it really necessary? Don't worry - those questions are all answered here.
Improv provides a lot of lessons for writing, creativity, team work, and even your own tabletop campaigns. But if you don't have time to take lessons, then here's a look at what you can apply to your own game writing and design.
Want to get that nifty lore across to a player, or make them aware of a plot element? Then use exposition! As ammunition. Though not as a machine gun, more like a sniper rifle.
Video games owe a lot to comic books, not just because they’re both part of nerd culture but because they’re both visual mediums doing storytelling. Here are some lessons we can learn from comic books and Stan Lee when it comes to game writing.
Writing and Narrative Design are about more than telling stories, they're a question of what should be lost in compression that is creating a video game. It's not an easy choice, that's why we explore it on the latest episode of The Writing Game.
Games that never end aren’t immune from sequelitis. So let's look at what's expected of a sequel and the pitfalls in creating one that you'll have to contend with, especially as a writer or game designer.
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