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October 18, 2018
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Gregory Pellechi's Blog


Gregory Pellechi is a writer, indie game designer, podcaster, rugby player and third culture kid. He lives in Helsinki, Finland with his wife, Nora Lindström, daughter and a cat whom he is very allergic to. He runs Third Culture Kids Ab and his personal work can be found at He is the creator and host of The Writing Game a video & podcast series about writing, storytelling and narrative design in video games.


Member Blogs

Posted by Gregory Pellechi on Fri, 05 Oct 2018 10:27:00 EDT in Design, Production, Console/PC, Serious, Indie, Smartphone/Tablet
Games end. Or at least they used to. Most games be they board games, card games, sports or video games have a point at which they finish. But now we have games that don’t end. So what does that mean for stories in games when they don't end?

Posted by Gregory Pellechi on Fri, 21 Sep 2018 02:13:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Games are a storytelling medium and in storytelling there's a rule - show, don't tell. For video games it's evolved to "play, don't show". But how feasible is that really to implement in a game from a design or writing stand point?

Posted by Gregory Pellechi on Fri, 07 Sep 2018 11:19:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Stories, drama, change — all are about conflict. Either causing it or remedying it. Here we'll explore the roots of conflict in order to improve your game's storytelling or maybe help resolve some issues within your team.

Posted by Gregory Pellechi on Mon, 27 Aug 2018 09:55:00 EDT in
Everyone when they play has an intent, whether they know what it is or not. The same is true of games designers and writers. To be effect as a designer or writer requires examining those intents and the impacts they have on others.

Posted by Gregory Pellechi on Fri, 10 Aug 2018 09:17:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Ever wish you could jump to an early part of a game's story to see what happened? Well there's a good reason that doesn't happen - progression. Time and progress are constraints on narratives that most designers aren't immediately aware of.

Posted by Gregory Pellechi on Mon, 23 Jul 2018 12:09:00 EDT in Design, Console/PC, Serious, Indie
Comedy is often considered a genre, but comedy only implies that it'll make you laugh. Problem is, it doesn't guarantee that. Which is why comedy should never be considered your game's genre.

Gregory Pellechi's Comments

Comment In: [Blog - 10/05/2018 - 10:27]

Thanks for your feedback I ...

Thanks for your feedback I really appreciate it and glad you got something out of my essay.

Comment In: [Blog - 07/23/2018 - 12:09]

His work may not be ...

His work may not be to your liking, but that doesn 't mean there isn 't wisdom in his ideas.

Comment In: [Blog - 09/07/2018 - 11:19]

Yes you 're right and ...

Yes you 're right and that was a gross generalization on my part. The convergence of conflict and plot is not a given. And for this essay I was only wanting to look at the causes of conflict from a non-narrative stand point. But I will definitely write about Kish ...

Comment In: [Blog - 04/19/2018 - 09:44]

Thanks, really appreciate it. I ...

Thanks, really appreciate it. I 'm new to the whole YouTube video thing, and I know if I spent the time to capture footage and edit that in I 'd probably do better. But it 's all a matter of focus - and writing is more my concern than creating ...