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Gustavo Maciel's Blog

 

Deving games since my childhood. Focused on Graphics programming and Procedural generation, minor updates found in my blog: http://bordeen.blogspot.com/

 

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Posted by Gustavo Maciel on Sun, 29 Dec 2013 02:49:00 EST in Programming, Art, Indie
A big amount of games is using procedural techniques to fill their games with replayable content. This post shows how to think when planning a procedural feature, how to avoid the trap of over-engineering, and how to make racetracks procedurally.



Gustavo Maciel's Comments

Comment In: [Blog - 12/29/2013 - 02:49]

Your idea on generating pieces ...

Your idea on generating pieces and sticking them together seems pretty valid, and if I 'm not mistaken, GRID 2 uses this to generate some of its tracks. As my plan was to do a simple 2d top-down racing, not looping properly could ruin the player experience, but predefined pieces ...