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April 24, 2017
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Harold Myles's Comments

Comment In: [Blog - 04/23/2013 - 06:51]

I agree with you that ...

I agree with you that the people that say 'a game must NOT have an easy mode ' are being idiotic. However, I would also state than anyone saying a game MUST have an easy, automatic mode is being equally idiotic. r n r nFrom the article headline 'What your ...

Comment In: [Blog - 01/16/2013 - 02:44]

Nice article. r n r ...

Nice article. r n r nOne thing I would mention and you might want to think about deals with your last definition: r n r nA game has explicit rules and goals, and is played with the primary purpose of learning. r n r nWhile I agree that much of ...

Comment In: [Blog - 01/03/2013 - 04:21]

Interesting. Kind of stretching it ...

Interesting. Kind of stretching it on the analysis of Hotline Miami though. r n r n The colors are ... Miami. r n r nIts all those crazy colored Cuban stucco buildings. Look at GTA Vice City. Go to google image search and type in 'Miami '. r n r ...

Comment In: [Blog - 12/20/2012 - 05:02]

I don 't really think ...

I don 't really think a setting itself for a video game can be appropriate or inappropriate in general. Possibly a better question would be 'is a particular setting appropriate for a specific audience ' For example if your audience is young kids, then a strip club is not an ...

Comment In: [Feature - 12/12/2012 - 04:55]

I might have missed it, ...

I might have missed it, but what is a 'hardcore gamer ' The article mentions it over and over, but never defines it. If you asked 100 people what 'hardcore gamer ' means you would probably get 100 different answers. r n r nAgain, my apologies if somewhere in the ...

Comment In: [Blog - 12/07/2012 - 01:30]

1 r n r nGood ...

1 r n r nGood post. I know very well the truth to much of it because I am one of those engineers that want to over-engineer. r n r nMy first inclination to a solution tends to be vast, complicated systems, with many moving parts. And then I have ...

Comment In: [News - 11/30/2012 - 09:46]

It only depends if you ...

It only depends if you are making a game or a piece of 'electronic entertainment ' that is very prevalent now days.. r n r nFor a game, if you remove story and characters, and the game lost most of its value then you didn 't have a good game ...

Comment In: [Blog - 11/16/2012 - 05:25]

All this is not to ...

All this is not to say that the new XCOM is a bad game by any stretch r n r nI think it is smart to not try to judge these games. r n r nI had come to the same conclusion on the primary differences between XCOM and X-COM, ...

Comment In: [Blog - 11/07/2012 - 09:12]

It is strange to have ...

It is strange to have an article about Rogue-likes and failure and not mention Dwarf Fortress. I mean the game 's tag line is Losing is Fun. r n r nAs well I do not think Demon Soul 's is appropriate example. It is a not rogue like and there ...

Comment In: [Blog - 11/05/2012 - 07:22]

Need more Infinity-Engine-esque tactical gampelay ...

Need more Infinity-Engine-esque tactical gampelay goodness.

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