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Hayden Cacace's Blog


I'm the founder of Heartonomy, a tiny independent game company based in New York City. Previously, I've worked both in and out of the game industry as a software developer. Now I focus on game design and production for Heartonomy's indie projects and development for client projects. I like when games let you interact with other people, competitively or cooperatively. Follow me on Twitter - @comradeHac.


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Posted by Hayden Cacace on Thu, 17 Apr 2014 12:54:00 EDT in Business/Marketing, Design, Production, Indie
A postmortem about Heartonomy's iOS game StarLicker. The game was not a success, and in this article the developers reflect on the mistakes that were made and what they learned from them.

Hayden Cacace's Comments

Comment In: [Blog - 04/17/2014 - 12:54]

I really second Andy 's ...

I really second Andy 's thoughts here. As someone who used to worry about his ideas getting stolen , this is simply not a realistic fear as a small, obscure developer. r n r nIt is FAR more likely that, after toiling away in secret for months, that when you ...