Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Henry Smith's Blog   Expert Blogs

 

In 2012 I quit my BioWare programming job to start my own adventure making video games. My first project is award-winning party game Spaceteam (http://www.sleepingbeastgames.com), and I haven't quite run out of money yet! My specialty is UI but I love playing with all aspects of game design. Lately I've been finding inspiration in board games. My next project is the Spaceteam Admiral's Club, a new way to support free independent games and their creators: http://spaceteamadmiralsclub.com

 

Expert Blogs

Posted by Henry Smith on Tue, 05 Aug 2014 12:05:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
I just finished running two Kickstarter campaigns for the same unusual project: a year making free games. The first one failed but the second one succeeded! I'd like to share my experiences.


Posted by Henry Smith on Mon, 23 Jun 2014 07:55:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
I'm Henry. I made the game Spaceteam. I want to keep making free games, and this is why...



Henry Smith's Comments

Comment In: [Blog - 06/23/2014 - 07:55]

Kickstarter isn 't going to ...

Kickstarter isn 't going to necessarily work for me long-term, and in fact I think Patreon might be better for long-term sustainability. This is just the first step in experimenting with a new funding model. If it works, then I can explore the idea further. r nBut the whole point ...