I am a director of Eidolon Studios Ltd and part-time lecturer at Anglia Ruskin University in Cambridge, England.
I work with (at present) the Unity game engine and C# on games for mobile and desktop platforms, and feed that experience into my teaching.
You can follow Eidolon Studios at www.facebook.com/EidolonStudios and I occasionally tweet on @IanOfBrown.
Third in a series documenting the development of a project.
Second in a series documenting the development of a project.
The early stages of a new project, documented for posterity, openness and possibly, for entertainment.
[News - 05/09/2014 - 07:05]
I don 't know if ...
I don 't know if it 's worth mentioning this, but I went to a talk by Fireproof a year or so back. They said that their entire strategy making The Room was to get featured by Apple. They pressed and phoned and researched what Apple were looking for, and ...
[News - 05/21/2013 - 06:22]
IF and it 's a ...
IF and it 's a pretty big if they allow and facilitate selling of 'used ' games through XBox Live with a cut going to the developer, I totally support that. However, that seems to be at best a vague intention at present. r n r nHow about this, Microsoft ...
[News - 04/05/2013 - 12:11]
[News - 03/12/2013 - 11:37]
[News - 01/18/2013 - 06:49]
[News - 12/17/2012 - 07:51]
Just personal opinion, but I ...
Just personal opinion, but I doubt the kickstater and the unfortunate layoffs are related. The kickstarter campaign has, I think again personally, a few issues counting against it. A video-less start in the middle of the Star Citizen fanfare didn 't help, but the reward tiers seem off to me ...