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Ian Brown's Blog

 

I am a director of Eidolon Studios Ltd and part-time lecturer at Anglia Ruskin University in Cambridge, England. 

I work with (at present) the Unity game engine and C# on games for mobile and desktop platforms, and feed that experience into my teaching.

You can follow Eidolon Studios at www.facebook.com/EidolonStudios and I occasionally tweet on @IanOfBrown.

 

Member Blogs

Posted by Ian Brown on Wed, 05 Dec 2012 02:53:00 EST in Design, Indie
Third in a series documenting the development of a project.


Posted by Ian Brown on Wed, 21 Nov 2012 02:21:00 EST in Design, Indie
Second in a series documenting the development of a project.


Posted by Ian Brown on Wed, 14 Nov 2012 02:52:00 EST in Design, Indie
The early stages of a new project, documented for posterity, openness and possibly, for entertainment.



Ian Brown's Comments

Comment In: [News - 05/09/2014 - 07:05]

I don 't know if ...

I don 't know if it 's worth mentioning this, but I went to a talk by Fireproof a year or so back. They said that their entire strategy making The Room was to get featured by Apple. They pressed and phoned and researched what Apple were looking for, and ...

Comment In: [News - 05/21/2013 - 06:22]

IF and it 's a ...

IF and it 's a pretty big if they allow and facilitate selling of 'used ' games through XBox Live with a cut going to the developer, I totally support that. However, that seems to be at best a vague intention at present. r n r nHow about this, Microsoft ...

Comment In: [News - 04/05/2013 - 12:11]

Whether a console is 'always ...

Whether a console is 'always online ' or not, the comments themselves are simply astonishing.

Comment In: [News - 03/12/2013 - 11:37]

What happened to the micro ...

What happened to the micro part of microtransactions

Comment In: [News - 01/18/2013 - 06:49]

And fortunately, the vast majority ...

And fortunately, the vast majority of them want him to continue.

Comment In: [News - 12/17/2012 - 07:51]

Just personal opinion, but I ...

Just personal opinion, but I doubt the kickstater and the unfortunate layoffs are related. The kickstarter campaign has, I think again personally, a few issues counting against it. A video-less start in the middle of the Star Citizen fanfare didn 't help, but the reward tiers seem off to me ...