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June 27, 2017
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Ian McCamant's Blog

 

Ian McCamant is the co-founder and lead narrative designer at Freesphere Entertainment. An underground screenwriter and lifelong gamer, Ian sees games as the future of storytelling. Inspired by the deep writing of old-school Black Isle RPGs and LucasArts adventures, as well as modern masterpieces like The Walking Dead and Gemini Rue, he aims to push the boundaries of immersive fiction though intense stories, beautiful worlds, and fascinating characters.

 

Member Blogs

Posted by Ian McCamant on Thu, 27 Apr 2017 10:42:00 EDT in Design
Ian Bogost's claims in the Atlantic that games should abandon storytelling are shortsighted and fail to grasp the true relationship between interactivity and narrative.


Posted by Ian McCamant on Thu, 20 Apr 2017 10:13:00 EDT in Design, Indie
A look at the philosophical basis for morality as a mechanic in choice-driven games.


Posted by Ian McCamant on Tue, 14 Feb 2017 09:57:00 EST in Design, Indie
Frictional Games' low-combat stealth model permeates contemporary horror, but what's next for the genre?


Posted by Ian McCamant on Mon, 29 Aug 2016 09:29:00 EDT in Design, Production, Indie
Sometimes vaguer is better in video game narrative.


Posted by Ian McCamant on Thu, 03 Mar 2016 12:42:00 EST in Design, Console/PC, Indie
A brief look at how narrative space can operate in games.


Posted by Ian McCamant on Thu, 25 Feb 2016 07:39:00 EST in Design, Console/PC, Indie
An in depth look at how narrative contextualizes choice and creates meaningful consequence in games.



Ian McCamant's Comments

Comment In: [Blog - 02/24/2016 - 06:39]

Excellent points. Thanks for your ...

Excellent points. Thanks for your feedback r n r nMy tone may sound proscriptive at times, but I definitely wouldn 't advocate any sort of social justice formula to which games must adhere. One of the reasons I think Life is Strange is such a great example is because, even ...