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Ingrid Zajec's Blog

 

Graphic programmer and art director at Lambda Calc, the indie group that developed Super Farter.

 

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Posted by Ingrid Zajec on Wed, 30 Apr 2014 06:47:00 EDT in Programming, Indie, Smartphone/Tablet
We discuss the problem of placing platforms and pick-ups in fast-paced mobile platform games. We outline two dynamical solutions that fool the player in a way that greatly improves the overall user experience (UX).



Ingrid Zajec's Comments

Comment In: [Blog - 04/30/2014 - 06:47]

There still are fail states, ...

There still are fail states, for example, if you mess up things mid-air where the platform is already generated. As for the second part pickups , I mentioned I had to artificially add fail-states. r n r nThe blog refers to a concept on how to create fail-safe static environment, ...