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March 25, 2019
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Jacques Kerner's Blog   Expert Blogs

 

Principal Software Engineer at Avalanche Studios, New York.

Video Game Physics and Vehicle Physics Specialist.

 

Expert Blogs

Posted by Jacques Kerner on Fri, 22 Feb 2019 12:11:00 EST in Programming, Console/PC
This article delves into the techniques used to simulate aerodynamics and extreme weather events in Just Cause 4



Jacques Kerner's Comments

Comment In: [Blog - 02/22/2019 - 12:11]

Yeah sorry, I edited a ...

Yeah sorry, I edited a bit too much the math in the beginning to make it a bit more readable and I think I removed some important steps of that part. r nRon gave a good explanation for it, it 's a multidimensional lookup table over all the possible values ...

Comment In: [News - 01/08/2016 - 05:47]

Thanks Brian, this means a ...

Thanks Brian, this means a lot to me :

Comment In: [News - 02/27/2015 - 04:00]

What Chad said is very ...

What Chad said is very true. r n r nNow the actual rendered model for the boat can be different than the model used for water interaction. Usually the rendered models have much higher poly count, so they are nice to look at. I have chosen to use the same ...